03-09-2015, 10:29 PM
GAME UPDATES
"Best of Both Worlds"
I have decided that since my tiles and events are working a lot better, able to support much larger maps, to go ahead and work to create a mapping method brought forth by DerVVulfman in my HEY HEY JAY RAY World Maps topic.
With maps upwards of 400x400, I've decided to go ahead and keep regional sections, with stitching maps together to create a seemless transition between those large overland maps to create a quiltwork of maps. As it stands, I'm now looking at, even with spaces for large sections like water, approximately 477-500 maps of this overland variety, showcased in a way that best suits the need for the vastness of the scale. I would also state that for the most part, I can double that for indoors parts and pieces, but may be able to recycle as I go to condense map size and use.
Now, while this will NOT be to the scale I'd LOVE for it to be, it definitely will allow me to showcase several environments in the map structure overall, and also will allow me to take full advantage of the layering system that was developed between DerVVulfman and myself.
"Best of Both Worlds"
I have decided that since my tiles and events are working a lot better, able to support much larger maps, to go ahead and work to create a mapping method brought forth by DerVVulfman in my HEY HEY JAY RAY World Maps topic.
With maps upwards of 400x400, I've decided to go ahead and keep regional sections, with stitching maps together to create a seemless transition between those large overland maps to create a quiltwork of maps. As it stands, I'm now looking at, even with spaces for large sections like water, approximately 477-500 maps of this overland variety, showcased in a way that best suits the need for the vastness of the scale. I would also state that for the most part, I can double that for indoors parts and pieces, but may be able to recycle as I go to condense map size and use.
Now, while this will NOT be to the scale I'd LOVE for it to be, it definitely will allow me to showcase several environments in the map structure overall, and also will allow me to take full advantage of the layering system that was developed between DerVVulfman and myself.
BLOG: JayVinci.blogspot.com
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