Multiplayer Turned Based Battles?
#5
I was planning on it being on its own screen (Scene) like Rpg Maker does, yes.

My idea to support multiple players joining the same battle would involve sucking the near by players in your party into combat with you. Say for example all the allied players within 3 tiles from you. And even for those who were further away, when they approach you, they will be sucked into your battle, even mid-fight.

Bosses would not allow people to join mid-fight, for balance and abuse reasons. And before a boss fight we could even have some kind of warning that will allow players time to prepare.

As for PvP I was planning to have party VS party, and require all players to agree to battle, and thus enter at the same time.
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Messages In This Thread
Multiplayer Turned Based Battles? - by thephantom - 04-22-2015, 03:55 AM
RE: Multiplayer Turned Based Battles? - by thephantom - 04-22-2015, 05:49 AM

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