Paragons: Year of the Ebony Crown
#27
BUMP to 0.65
3/10/15


Something kinda just stuck with me, talking with DerVVulfman, last night over the IRC chat.


"Well choose one, and just stick with it!"


And it got me thinking, how many times have I went back and forth with different ideas, different engine implementations, different forms, all to come back to square one, time and time again. I thought to myself "Enough of this crap! I've learned so much on this engine and the RPG Maker VX Ace Engine, that I know exactly how I want my game to unfold, how I want it to progress. I'm really starting to wear thin on changing stuff here and there, tweaking stuff here and there, and then I started looking at other game systems, how they had so many different alpha builds that were nowhere near what the finished product looked like. So I made final (and yes I mean FINAL) decisions regarding my game.


As you may or may not know I was working on another project called Paragon, year of the Seven Storms. I have now closed that thread, envisioning my real vision, to create a series of games under the PARAGON Name. Thus, as you may have seen from the starting thread now, the name of my game will for all time be known as Paragon. Book I, as it is called, will be known as Heroes of Roguehaven, and I really look forward to incorporating over 700 scribbled note pages, printed sheets and ten year old notepaper together with this storyline to put it to pixel. I've incorporated a few new features to my Heroes of Roguehaven project, and
while I'll still want to have some bells and whistles, I want to get to the main point of my game, the storyline. I've amassed hudnreds of character sprites, purchased rendered and photographed textures and items, and now believe, with the knowledge of close to three years of "mistake here", "computer can't handle this there", and "Dang I thoguht this part would work, now what am I going to do" and am arming myself with the best possible weapons.

While some might detract from the default vanilla RMVXAce mapping style, I have unlocked several key scripts like...

Yanfly Engine Ace - Move Restrict Region v1.03
Yanfly Engine Ace - Adjust Limits v1.00
Basic Mouse System v2.7e Script by: V.M of D.T
Map Folders by Hime
Victor Engine - Pixel Movement
In-Depth Maps v2.0 FenixFyreX


among other scripts to ensure that I can click, move, and immerse the player in a vibrant and HUGE world!

I also will be using Yanfly's own personal battle systems with addons, including
Yanfly Engine Ace - Visual Battlers v1.01
Yanfly Engine Ace - Combat Log Display v1.02
Yanfly Engine Ace - Victory Aftermath v1.04


I also have looked to some scripts by Victor Saint, modern algebra, and JV, to edge out my scripting lineup... Strangely enough I think I covered everything with only about 36 scripts in my database, to ease load, I've tested and re-tested to make sure eveyrthing is compantible thus far, and...

IT IS!







NEW in 0.65 Revision

- Now in RPG Maker VX Ace

- Overland Fast Movement ALA Skyrim, complete with mouse-controlled
scrolling world map and setup. This worldmap will also be the blueprint
for all the main overland maps that will be accessible, and will
determine the player's actual location on world map.

- Over a 160 monsters with over 160 variations! That's 320 unique and standard monsters!

- In addition to the monsters, plans are in place to use actual
characters as the battlers, meaning that you can end up fighting people
too! Acolytes? Brigands? Barbarians? Tons of possibilities here!

- Using Map Folders, plenty of maps for all the distinct locations planned. No map sharing unless it becomes necessary!

- Profession Training. There's a big difference between having a class,
and having a profession, and now you can do both! From Mining, to
Blacksmithing, to Leatherworking, Herbalism, Politics (yes I said
Politics), Hunting, and even brewing, you can make money doing your side
hustle!

- Learn stuff! That's right folks, books in this game, once read, can
raise stats, can give you massive clues to dungeon puzzles, can uncover
lost locations, and more!
[Image: AVvXsEga1vIr5Rx3FkoFbGo1OoMJAqgq6TeqcbpF...L3AWg=s752]

BLOG: JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin
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Messages In This Thread
Paragons: Year of the Ebony Crown - by JayRay - 09-02-2012, 12:28 AM
RE: Roguehaven (RPGVXA Rehash) - by Ahzoh - 09-01-2013, 05:10 AM
RE: Roguehaven (RPGVXA Rehash) - by JayRay - 09-09-2013, 09:33 PM
RE: Roguehaven (RPGVXA Rehash) - by trexrell - 10-15-2013, 02:21 AM
RE: Roguehaven (RPGVXA Rehash) - by JayRay - 10-19-2013, 11:09 PM
RE: Roguehaven (RPGVXA Rehash) - by JayRay - 11-04-2013, 02:28 AM
RE: Roguehaven (RPGVXA Rehash) - by JayRay - 12-19-2013, 08:03 PM
RE: Roguehaven (RPGVXA Rehash) - by JayRay - 01-23-2014, 03:44 PM
RE: Roguehaven (RPGXP Rehash) - by MechanicalPen - 03-31-2014, 07:47 PM
RE: Roguehaven (RPGXP Rehash) - by JayRay - 03-31-2014, 11:43 PM
RE: Roguehaven (RPGXP Rehash) - by JayRay - 04-12-2014, 03:52 PM
RE: Roguehaven (RPGXP Rehash) - by DerVVulfman - 04-13-2014, 09:10 PM
RE: Roguehaven (RPGXP Rehash) - by JayRay - 04-14-2014, 05:16 AM
RE: Roguehaven (RPGXP Rehash) - by JayRay - 04-27-2014, 02:13 PM
RE: Roguehaven (RPGXP Rehash) - by JayRay - 10-02-2014, 06:07 AM
RE: Roguehaven (RPGXP Rehash) - by greenraven - 10-02-2014, 06:09 AM
RE: Roguehaven (RPGXP Rehash) - by JayRay - 12-06-2014, 11:46 AM
RE: Roguehaven (RPGXP Rehash) - by JayRay - 12-13-2014, 04:37 PM
RE: Heroes of Roguehaven - by JayRay - 01-23-2015, 03:38 PM
RE: Heroes of Roguehaven - by JayRay - 01-25-2015, 04:24 AM
RE: Heroes of Roguehaven - by JayRay - 02-27-2015, 05:56 PM
RE: Heroes of Roguehaven - by Miharu - 02-27-2015, 10:07 PM
RE: Heroes of Roguehaven - by JayRay - 03-01-2015, 12:29 AM
RE: Heroes of Roguehaven - by JayRay - 03-09-2015, 10:29 PM
RE: Heroes of Roguehaven - by JayRay - 04-17-2015, 02:20 AM
RE: Heroes of Roguehaven - by thephantom - 04-18-2015, 05:44 AM
RE: Paragon - Book I: Heroes of Roguehaven - by JayRay - 05-11-2015, 03:52 AM
RE: Paragon - by JayRay - 01-19-2016, 06:54 AM
RE: Paragon - by DerVVulfman - 01-25-2016, 01:54 AM
RE: Paragons: Year of the Ebony Crown - by JayRay - 12-20-2016, 06:56 AM

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