06-05-2015, 02:19 AM
(06-04-2015, 11:53 PM)MechanicalPen Wrote: I sort of made a script for this once after having studied how Scene_Battle works. It's pretty easy if you know how to program. Do you have any examples of virtual card games you thought were fluid and fun?
There are too many tcgs around. When i say fluid and fun I am referring to a few tcg rmxp and rmvx games I tried and they super buggy for what they did. It doable, I made one a long time ago, but by fluid I mean consistent rules that are not too simple but fun at the same time. Dont want a card game that has hour long battles. No one's attention last that long.
(06-05-2015, 01:18 AM)MetalRenard Wrote: Yes? But it's already coded for you with a database. You could perhaps assign cards to monster and use those stats I guess, and use items for item cards.
*shrug*
Its easy to put a number of variables into a hash.
Code:
# All Talents and Abilities
FOE_TALENTS = {
# Basic Talents
0 => [0,"Acrobatics","",0,1,[],0,0.0,false, nil],
1 => [1,"Hiding","",0,1,[],0,0.0,false, nil],
2 => [2,"Searching","",0,1,[],0,0.0,false, nil],
3 => [3,"Tracking","",0,1,[],0,0.0,false, nil],
4 => [4,"Sprint","",0,1,[],0,0.0,false, nil],
5 => [5,"Dancing","",0,1,[],0,0.0,false, nil],
6 => [6,"Guardian","",0,1,[],0,0.0,false, nil],
7 => [7,"Shivelry","",0,1,[],0,0.0,false, nil],
8 => [8,"Hawkeye","",0,1,[],0,0.0,false, nil],
9 => [9,"Stalking","",0,1,[],0,0.0,false, nil],
10 => [10,"Theivery","",0,1,[],0,0.0,false, nil],
11 => [11,"Mysticism","",0,1,[],0,0.0,false, nil],
12 => [12,"Collector","",0,1,[],0,0.0,false, nil],
13 => [13,"Berserker","",0,1,[],0,0.0,false, nil],
I use hashes for talents in my current project. You can store card ids, name, attribute, restrictions and deck number, etc in hashes. Since Script editor loads them and core scripts you can make a game library of cards very easily. And there are lots of car art templates out there. However, I have scowered different forum to find a finished one. I have found very few.