Event Comment Conditionals
#3
Well, I'm not exactly sure what you mean, Fox. In VX Ace, (and VX for that matter), as you can see in the screenshot, there are no page conditions for these things. Only for switches, variables, self-switches, actor in party and item in inventory. You can create a 'conditional branch' with some of this stuff, or a combination of variable set for item number and such. But it will not activate the page on its own. That's what this script does. I should probably add to it one day and add more conditions.

I was just digging around in the RM-friendly scripts I wrote to see which ones I could share with the community and came across this one. The truth is, I haven't worked on a true Rpg in quite some time. I was just going through the scripts I've written and wanted to share some from Ace, (even though most of what I do is in VX). Most of the time, I just script game-specific stuff. :) When I do that, the scripts I write are of little use to most folks because they run off each other and often bypass the RM default scripts completely.

Anyway, I appreciate you checking out the script.
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Messages In This Thread
Event Comment Conditionals - by ixfuru - 08-04-2015, 05:41 PM
RE: Event Comment Conditionals - by kyonides - 08-05-2015, 01:17 AM
RE: Event Comment Conditionals - by ixfuru - 08-05-2015, 01:50 AM
RE: Event Comment Conditionals - by JayRay - 08-05-2015, 02:31 AM

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