08-05-2015, 03:42 AM
Revision 0.81 being implemented now....
After reviewing resources, and some ideas regarding frankenspriting some resources for use within the environment and battle engine, the previous statement of 80 character templates will NOT be making it to the final cut. Instead, we're going a more basic route, with a field of 8 main characters to choose from, each with a distinct starting storyline and backstory, combined with 12 other characters to join and ally to, to get a wide range of varying characters with varying skillsets on a team. From melee to ranged, and even special gifts, these characters will be able to be moved and organized depending on the issue with the character swap feature.
* No more snakes – My wife is terrified of snakes, and I just found that there are four snames in the resource packs. So, unfortunately, I will NOT be adding any snakes on this game.
* Hundreds of monsters and monster variations – each with varying weaknesses special attacks, skills and more
* Animated battlers in a Sideview Battle System,
* Faction and Guild Rankings for expansions in NPC immersion, as well as getting the backing you need for your fight against the Khan!
* Evented Non-Tile landscape, buildings and structures, with a tile-based collision detection system, in an active map for better 2.5D immersion than typical Ace mapping.
* Expanded Database – thousands of items at your disposal. Books, recipe items, key and gyph items, teleportation gems, and more!
* over 300 locations to discover through a fast-travel world map. Caves, Dungeons, Old Temples, forts, and more are accessible through storyline, and by discovering their location through study.
* Quests, quests and more quests – over 150 storyline and 75 sidequests to complete along with the storyline main objectives
* Recipies and Training – With the Open RPG style, spend a session mining, harvesting, digging in archaeological digs, training stats, and more!
* Great Music Soundtrack, using music straight from the Arteria3d Collections!
* All monsters and actors now utilizing Galv's Animated Sprites and Yanfly Battle Engine Ace for 56 frames of animation per battler.
* New Message System and Codes using Yanfly Message System
* On-screen Mouse-controlled GUI features.
* Multi-drops – Sometimes monsters have what you need, other times they don't – Monsters have certain specific percentages for items to be looted.
* New Experience System! - Takes longer to level, embracing the long-held idea of long table-top campaigns. You feel like you've earned your level, you don't blink and are instantly level 10
* Cheat Codes – Once the game is released, a new general cheat code will be released weekly that will do awesome things for your game. Add specific characters to your party, show all the locations, get special item packs, and more! The idea is that over all, we plan to introduce eighty cheat codes over the first year and a half. However, if you think this is a quick 'Cheat to Win' code, be forewarned.. cheat codes will brand your particular save-slot with the CHEATER monicker! If you cheat, a script is planned to keep you from advancing beyond level 80 in game, and any game credit screens will show your character as a 'cheater'
* Attacks are now a part of a skill group, and weapons bestow their skills on players.
* NPC Dialogue System – All attempts will be made to create a conversation engine with Paragon to allow for unique dialogue depending on factors like; character leading party, faction and guild rankings, level, and location.
After reviewing resources, and some ideas regarding frankenspriting some resources for use within the environment and battle engine, the previous statement of 80 character templates will NOT be making it to the final cut. Instead, we're going a more basic route, with a field of 8 main characters to choose from, each with a distinct starting storyline and backstory, combined with 12 other characters to join and ally to, to get a wide range of varying characters with varying skillsets on a team. From melee to ranged, and even special gifts, these characters will be able to be moved and organized depending on the issue with the character swap feature.
* No more snakes – My wife is terrified of snakes, and I just found that there are four snames in the resource packs. So, unfortunately, I will NOT be adding any snakes on this game.
* Hundreds of monsters and monster variations – each with varying weaknesses special attacks, skills and more
* Animated battlers in a Sideview Battle System,
* Faction and Guild Rankings for expansions in NPC immersion, as well as getting the backing you need for your fight against the Khan!
* Evented Non-Tile landscape, buildings and structures, with a tile-based collision detection system, in an active map for better 2.5D immersion than typical Ace mapping.
* Expanded Database – thousands of items at your disposal. Books, recipe items, key and gyph items, teleportation gems, and more!
* over 300 locations to discover through a fast-travel world map. Caves, Dungeons, Old Temples, forts, and more are accessible through storyline, and by discovering their location through study.
* Quests, quests and more quests – over 150 storyline and 75 sidequests to complete along with the storyline main objectives
* Recipies and Training – With the Open RPG style, spend a session mining, harvesting, digging in archaeological digs, training stats, and more!
* Great Music Soundtrack, using music straight from the Arteria3d Collections!
* All monsters and actors now utilizing Galv's Animated Sprites and Yanfly Battle Engine Ace for 56 frames of animation per battler.
* New Message System and Codes using Yanfly Message System
* On-screen Mouse-controlled GUI features.
* Multi-drops – Sometimes monsters have what you need, other times they don't – Monsters have certain specific percentages for items to be looted.
* New Experience System! - Takes longer to level, embracing the long-held idea of long table-top campaigns. You feel like you've earned your level, you don't blink and are instantly level 10
* Cheat Codes – Once the game is released, a new general cheat code will be released weekly that will do awesome things for your game. Add specific characters to your party, show all the locations, get special item packs, and more! The idea is that over all, we plan to introduce eighty cheat codes over the first year and a half. However, if you think this is a quick 'Cheat to Win' code, be forewarned.. cheat codes will brand your particular save-slot with the CHEATER monicker! If you cheat, a script is planned to keep you from advancing beyond level 80 in game, and any game credit screens will show your character as a 'cheater'
* Attacks are now a part of a skill group, and weapons bestow their skills on players.
* NPC Dialogue System – All attempts will be made to create a conversation engine with Paragon to allow for unique dialogue depending on factors like; character leading party, faction and guild rankings, level, and location.
BLOG: JayVinci.blogspot.com
FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin