08-09-2015, 06:07 PM
New and Exciting News!
News #1: No More RTP!
Successfully removed the RTP button from the game, and with it, have started doing placeholders for all the graphics that will fill in the gaps for now with some of my databasing
Second, Recently, I had an issue with some of my resources not having the 'full' benefit of resources for animated sideview battle systems. I have concluded that with a sort of "Doctor Who" approach. While I will still have approximately eight 'archetypes' (Factions/ Class combinations) I will be doing some frankenspriting to ensure that many choices come out of those frankensprites. Be a dark-skinned Meredian Bird of Prey, or an Elvin Jedean Mercenary, or choose the other mode and still choose one of 18 different main characters.
Thirdly, I really wanted to focus on archetypes, so I took the base attack out of the hands of the characters, and added Attacks into the Class feature. This way, the archetype can still learn their base skills, combined with skills from each weapon, when equipped.
Fourthly, Greatly expanded the Monster Base after a discussion with DerVVulfman. As it stands there are right now... There are 180 monstrous monsters in the game. In addition, with some of that clever frankenspriting, I plan to have dozens and dozens of humanoid bad guys to work with, with at least one alter-ego for each of the main characters of the game, an antagonist if you will....
Fifthly, World Map is still holding strong, and this game DOES look to be completely mouse driven!
More Information as it develops!
News #1: No More RTP!
Successfully removed the RTP button from the game, and with it, have started doing placeholders for all the graphics that will fill in the gaps for now with some of my databasing
Second, Recently, I had an issue with some of my resources not having the 'full' benefit of resources for animated sideview battle systems. I have concluded that with a sort of "Doctor Who" approach. While I will still have approximately eight 'archetypes' (Factions/ Class combinations) I will be doing some frankenspriting to ensure that many choices come out of those frankensprites. Be a dark-skinned Meredian Bird of Prey, or an Elvin Jedean Mercenary, or choose the other mode and still choose one of 18 different main characters.
Thirdly, I really wanted to focus on archetypes, so I took the base attack out of the hands of the characters, and added Attacks into the Class feature. This way, the archetype can still learn their base skills, combined with skills from each weapon, when equipped.
Fourthly, Greatly expanded the Monster Base after a discussion with DerVVulfman. As it stands there are right now... There are 180 monstrous monsters in the game. In addition, with some of that clever frankenspriting, I plan to have dozens and dozens of humanoid bad guys to work with, with at least one alter-ego for each of the main characters of the game, an antagonist if you will....
Fifthly, World Map is still holding strong, and this game DOES look to be completely mouse driven!
More Information as it develops!
BLOG: JayVinci.blogspot.com
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Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin