11-30-2015, 03:07 AM
(This post was last modified: 09-06-2017, 07:03 PM by Bounty Hunter Lani.)
MAJOR GAME UPDATE TIME!!!
First thing's first...
1 - I worked for a while on the game's first continental map, getting advice and such on what changes needed to be made... and I finally have Version 1.0 done!
Without rivers:
With rivers:
River placements are subject to change, as are a few other minor things... Otherwise, this is it!
Don't ask about the color choices. Cartographers can be weird, like the one who made this map
...
The "Unknown" areas are areas that are way too unsafe for a silly little cartographer to go. And no known person has ever made it through the big "?" area and come back alive to tell the tale. SPOOOOKY~
Okay, now on to more thingies!
2 - I gave all allies a BIG HP boost. They seriously needed it, with how difficult the bosses can get, and how much damage they can put out if you're too weak
I actually increased their maximums by a few thousand each, so it should be a very welcome change.
3 - I've been working on positioning of the party, and I think I've found a better balance than was there before.
What do YOU think?
The two in front, Zoleon and Kollin, are both Summons. I'm still working on the positioning, since I'll need to make room in case there are two summoners in the party and fill up all 8 slots!
4 - I've been working on making "Distorted" versions of certain enemies.
The one on the very left is the original sprite, and the rest are different distortions I'm testing out.
Which do YOU think looks best? I got two votes for one of them already, but I'm curious
Story-related updates!
1 - Oftentimes when the party enters a new town, the party will split up and "do their own thing".
This leads to storyline scenes, comical scenes, meeting new people, etc.
Some choices you make can change small things, like items in a shop or optional characters you can get. It's just a little fun thing I decided to add in
2 - Speaking of the party... Ikuno and Tina are LOCKED IN THE MAIN PARTY!
Pipsqueak and Sheena can be switched out for any of the 4 optional allies that may have joined you. (Again, there are 17 total, but you can only hire 4 of them in one playthrough!)
3 - Tina can't and won't use magic. I may have shown or may show screenshots with her having "White Arts" and "Black Arts", but no. She doesn't really have any. Those are just animation test abilities that I didn't take away
As a strongly religious person, she believes magic is Witchcraft, and even if she could manage to use it... she wouldn't.
4 - Speaking of Tina... I mentioned that her father died a few years ago in her initial description.
Truthfully, his body was never found. Only his arm and a massive amount of blood and gore were found where he was hunting.
He's assumed to have been eaten...
5 - Finally... The quest to the Capital City of Bline at the beginning of the game seems to be a treacherous one.
For an "idea" of where you're starting out, they went through Yazzuu a day prior, and went straight North from there as a major shortcut.
"She" is supposed to be waiting on that straight-line Northern path beyond where the road stretches, at a meeting point somewhere before an oasis city that's rumored to exist.
There truly is no road there past a certain point, as you can see by the map above. Good luck to them, huh?
First thing's first...
1 - I worked for a while on the game's first continental map, getting advice and such on what changes needed to be made... and I finally have Version 1.0 done!
Without rivers:
With rivers:
River placements are subject to change, as are a few other minor things... Otherwise, this is it!
Don't ask about the color choices. Cartographers can be weird, like the one who made this map
...
The "Unknown" areas are areas that are way too unsafe for a silly little cartographer to go. And no known person has ever made it through the big "?" area and come back alive to tell the tale. SPOOOOKY~
Okay, now on to more thingies!
2 - I gave all allies a BIG HP boost. They seriously needed it, with how difficult the bosses can get, and how much damage they can put out if you're too weak
I actually increased their maximums by a few thousand each, so it should be a very welcome change.
3 - I've been working on positioning of the party, and I think I've found a better balance than was there before.
What do YOU think?
The two in front, Zoleon and Kollin, are both Summons. I'm still working on the positioning, since I'll need to make room in case there are two summoners in the party and fill up all 8 slots!
4 - I've been working on making "Distorted" versions of certain enemies.
The one on the very left is the original sprite, and the rest are different distortions I'm testing out.
Which do YOU think looks best? I got two votes for one of them already, but I'm curious
Story-related updates!
1 - Oftentimes when the party enters a new town, the party will split up and "do their own thing".
This leads to storyline scenes, comical scenes, meeting new people, etc.
Some choices you make can change small things, like items in a shop or optional characters you can get. It's just a little fun thing I decided to add in
2 - Speaking of the party... Ikuno and Tina are LOCKED IN THE MAIN PARTY!
Pipsqueak and Sheena can be switched out for any of the 4 optional allies that may have joined you. (Again, there are 17 total, but you can only hire 4 of them in one playthrough!)
3 - Tina can't and won't use magic. I may have shown or may show screenshots with her having "White Arts" and "Black Arts", but no. She doesn't really have any. Those are just animation test abilities that I didn't take away
As a strongly religious person, she believes magic is Witchcraft, and even if she could manage to use it... she wouldn't.
4 - Speaking of Tina... I mentioned that her father died a few years ago in her initial description.
Truthfully, his body was never found. Only his arm and a massive amount of blood and gore were found where he was hunting.
He's assumed to have been eaten...
5 - Finally... The quest to the Capital City of Bline at the beginning of the game seems to be a treacherous one.
For an "idea" of where you're starting out, they went through Yazzuu a day prior, and went straight North from there as a major shortcut.
"She" is supposed to be waiting on that straight-line Northern path beyond where the road stretches, at a meeting point somewhere before an oasis city that's rumored to exist.
There truly is no road there past a certain point, as you can see by the map above. Good luck to them, huh?
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