01-01-2016, 04:34 PM
Happy new year!
But thats not what im here for. (
Im making use of ATOAS Atoa Custom Battle System and his CTB (FFX like addon he made)
In his CTB he installed a function where certann skills can have casttime which is a very cool and useful feature.
Only problem is, when someone uses a skill with a casttime, the user just makes the regular pose (standing)
it is not possible to add a certain animation to a skill. For example:
Here we can determine that for example skill 1 has 300 value and is effected by int. Which is very good. But I'd like to you to make a
addon, that for example, if someone uses skill 2 and while he has to wait Animation #5 from the animation list is upon the user until he casts his skill off.
Basicily I would like to see this:
Cast_skillanimation = 2 = 5.
basically meaning that the animation of the castskill#2 is 5.
It would be also cool if one could determine, that if you cast a skill and until you cast the skill a certain pose of the skilluser is used.
But, lets stay by the animation for beginner reasoners :))
the script: http://workupload.com/file/MFbtRzuv
But thats not what im here for. (
Im making use of ATOAS Atoa Custom Battle System and his CTB (FFX like addon he made)
In his CTB he installed a function where certann skills can have casttime which is a very cool and useful feature.
Only problem is, when someone uses a skill with a casttime, the user just makes the regular pose (standing)
it is not possible to add a certain animation to a skill. For example:
Quote:# Set here the cast time for each item and skill
# By default all items have the cast speed = 0 (that means, no cast).
#
# Cast_Time[Action_Type] = {Action_ID => [Speed, status]}
# Action_Type = 'Skill' for skills, 'Item' for items
# Action_ID = ID of the skill or item
# Speed = cast speed, higher value = faster cast
# recomended values between 500-100
# Status = The status that the cast speed is based
# if nil, the cast will have fixed speed
# the status can be:
# 'hp', 'sp', 'level', 'str', 'dex', 'int', 'agi'
Cast_Time['Skill'] = {1 => [300,'int'], 2 => [400,'int'], 3 => [500,'int'],
7 => [300,'int'], 8 => [400,'int'], 9 => [500,'int'], 10 => [300,'int'],
Here we can determine that for example skill 1 has 300 value and is effected by int. Which is very good. But I'd like to you to make a
addon, that for example, if someone uses skill 2 and while he has to wait Animation #5 from the animation list is upon the user until he casts his skill off.
Basicily I would like to see this:
Cast_skillanimation = 2 = 5.
basically meaning that the animation of the castskill#2 is 5.
It would be also cool if one could determine, that if you cast a skill and until you cast the skill a certain pose of the skilluser is used.
But, lets stay by the animation for beginner reasoners :))
the script: http://workupload.com/file/MFbtRzuv