01-02-2016, 03:36 PM
Okay, by Using "chanting" I was able to give them a certain cast pose until they cast their attack.
But what I meant was not about the cast pose. I wanted a feature where I could determine a certain animation from the animation list ON the User until he casts his skill. Allow me to give you an example. Its not possible to this in the code itself.
![[Image: oqyymti3.png]](http://fs5.directupload.net/images/160102/temp/oqyymti3.png)
Watch the animation under the guy.
But what I meant was not about the cast pose. I wanted a feature where I could determine a certain animation from the animation list ON the User until he casts his skill. Allow me to give you an example. Its not possible to this in the code itself.
![[Image: oqyymti3.png]](http://fs5.directupload.net/images/160102/temp/oqyymti3.png)
Watch the animation under the guy.