03-09-2016, 07:42 PM
I think there are two methods because he had two levels of slip states for stacking (slip state 1 and slip state 2). If damage is on 1 and regen is on 2, you're supposed to get separate damage pops for each. Otherwise if both are on the same slip state, it will factor the damage of both and give you the end result (like if you simultaneously took 100 poison damage and regenerated 50 health, it would show 50 damage instead of both).
I haven't really done any testing with stacking yet, I wanted to finish up some other systems before coming back to this. Maybe I'll take another look at it when I get home from work.
I haven't really done any testing with stacking yet, I wanted to finish up some other systems before coming back to this. Maybe I'll take another look at it when I get home from work.