09-26-2016, 04:00 AM
(09-25-2016, 09:32 PM)DerVVulfman Wrote:BUMP
to Version 1.1
You may now set up the system to use a single keypress that will render the aura effect on characters for a set duration, or have the feature allow you to press and hold the designated hotkey for as long as you wish. And not only can you see an aura behind (or covering) the character, but text above the character if such was made.
And descriptive aura texts have now been added as well, including an option for height adjustment.
Please note. You cannot walk AND hold the hotkey at the same time for the newer press-and-hold aura function. The player must remain still to concentrate. And it would cause a lot of issues handling repeated cycles of detecting if the events were in range as the player is constantly moving from tile to tile and so forth.
Also note. The required SDK Comments Add-On had been updated to handle returned strings that include spaces within.
Okay, works fine. Thank you really really much.
I still have some questions left:
1. Can you add a switch which will deactivate the possibility to use the Aura skill. Baiscially like if switch 2 is on, searching for auras wont work even if pressed. Because in some situations I dont want the hero to use it :))
For example, I dont want the Hero to use the aura while talking to a NPC ohr while Autoruns.
2. Is it possible to use the aura skill via common events? Or asking the other way, is it possible to ask in a conditional branch wheiter the AURA_MODE is currently on (because it would help me a lot, really :) )
3. Is it possible to change the color of the Aura Text shown?