KSkillMax XP
#5
I've a great Idea since you asked me about Script requests or ideas, how about creating passive skills that could be combined with this script?
With passive skills I mean, for example: If passive skill x is learned and applied, it will grant the User a certain state like regeneration or berserk. The user or hero is attached with a certain definable state.
What do you think of it?

To the script: I really liked it, but there are some issues. I also want to use this script in a project but currently, there are some issues and I know this would require a great great edit.
1. Why do I get a error on line 254: it says undefined method error 'clear' for nil:Class. I get it on various things.
2. Could you edit the script in a way where some skills who are stronger cost more than 1 space? I mean, a player could easily take the best skills and leave the rest. It would balance the script more. In point 3 I'll talk more about that.
3. Also, im not really a fan of those replacement skills left points. I really dont get it. In my opinion, it should be like this: The amount of skill that can be taken should be linked to the lvl of the player or should be defined by the player lvl. A player can change the skills anytime he wants, unlimited without needing changing points.
For example until lvl 5 Actor can "wear" 2 skills. Until lvl 20 he can wear 5 skills. At max lvl, until lvl 99 he can wear 25 skills. That all should be defineable.
Also, I'd rather have a system where the different skills are counted differently. Stronger Skills should "weight" more than 1 space. I would like to see a system where a skill can have a weight. Like, we said, actor 1 is lvl 99 and he can wear 25 skills. But 10 of his skills that he took count as 2 and the rest counts as just 1. So he has only 15 skills despite the fact that he can have 25 because some skills "weight" more. Each actor should have its own weight. It seems to me that the replacement skills point count for everyone.
4. Also Instead of the window showing the replacement skill point left it should show how much "weight" the current actor has and the limit.
5. How about some infos on the current skill? Its hard for a player to choose the right skills if theres no info of the current skill that hes selecting. How about creating a mechanism where, you can press Z on a current skill and it shows information on it, like ATK, Cost, the text etc.

Thanks, I know this is much.
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Messages In This Thread
KSkillMax XP - by kyonides - 12-30-2012, 08:42 AM
RE: KSkillMax - by kyonides - 01-01-2013, 01:06 AM
RE: KSkillMax - by kyonides - 07-06-2015, 10:39 PM
RE: KSkillMax - by kyonides - 08-02-2015, 09:05 AM
RE: KSkillMax - by Noctis - 11-16-2016, 10:08 AM
RE: KSkillMax - by fantoski - 11-16-2016, 02:53 PM
RE: KSkillMax - by kyonides - 11-17-2016, 12:01 AM
RE: KSkillMax - by Noctis - 11-17-2016, 10:54 AM
RE: KSkillMax - by kyonides - 11-17-2016, 08:39 AM
RE: KSkillMax - by kyonides - 11-17-2016, 08:12 PM
RE: KSkillMax - by Noctis - 11-18-2016, 10:05 PM
RE: KSkillMax - by kyonides - 11-18-2016, 10:17 PM
RE: KSkillMax - by Noctis - 11-18-2016, 11:03 PM
RE: KSkillMax - by kyonides - 11-18-2016, 11:14 PM
RE: KSkillMax - by Noctis - 11-19-2016, 12:02 AM
RE: KSkillMax - by kyonides - 11-19-2016, 12:50 AM
RE: KSkillMax - by Noctis - 11-19-2016, 02:13 AM
RE: KSkillMax - by kyonides - 11-19-2016, 02:36 AM
RE: KSkillMax - by Noctis - 11-19-2016, 12:05 PM
RE: KSkillMax - by kyonides - 11-20-2016, 01:40 AM
RE: KSkillMax - by Noctis - 11-20-2016, 01:12 PM
RE: KSkillMax - by kyonides - 11-20-2016, 05:33 PM
RE: KSkillMax - by Noctis - 11-20-2016, 05:54 PM
RE: KSkillMax - by kyonides - 11-20-2016, 07:17 PM
RE: KSkillMax - by Noctis - 11-20-2016, 08:10 PM
RE: KSkillMax - by kyonides - 12-03-2016, 03:35 AM
RE: KSkillMax - by Noctis - 12-04-2016, 07:35 AM
RE: KSkillMax - by kyonides - 12-05-2016, 04:21 AM
RE: KSkillMax - by Noctis - 12-05-2016, 10:11 AM
RE: KSkillMax - by kyonides - 12-05-2016, 06:30 PM
RE: KSkillMax - by Noctis - 12-05-2016, 09:37 PM
RE: KSkillMax - by kyonides - 12-06-2016, 03:19 AM
RE: KSkillMax - by kyonides - 08-02-2020, 09:30 PM
RE: KSkillMax - by kyonides - 08-08-2020, 06:44 AM
RE: KSkillMax - by kyonides - 08-09-2020, 02:37 AM
RE: KSkillMax - by kyonides - 08-09-2020, 10:09 PM
RE: KSkillMax - by kyonides - 07-21-2023, 01:49 AM



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