KSkillMax XP
#9
(11-17-2016, 12:01 AM)kyonides Wrote: First I would need to know what are you doing with great precision whenever you get that error message, Noctis. Then I would also appreciate if you let me know about other scripts you may have included in your project that may modify or touch stuff like skills or shops that might also include skills. That way I would be able to work on it by replicating the error and finding the root cause. So far the only thing I can tell for certain is that it might be an Array or a Hash that suddenly disappeared and couldn't be cleared mainly because it doesn't exist anymore.

If you don't like the skill points stuff it's fine, it might not be suited for everybody I guess, the idea behind it was to limit the times a player can change a character's skills forcing him or her to pick wisely or suffer if they made a mistake. It was supposed to limit the total amount of skills a hero could get during gameplay, something slightly similar to what you may find in games like Pokemon and others the like. There you might only have a chance or two to get rid of useless or weak skills or to get a good one that's almost impossible to get any other way.

@"Number 4": Well, it's a pain you might know where to implement it for sure, but it might be an interesting modification. That would mean it would be a separate version of my script. Let's call my current version Kiwi and see your vision of it as Maracuyá. Still, I don't get why a skill would even have a weight at all, I mean, we all know stuff like keys will never weight as much as a laptop nor need the same space once inside a single bag, but how would skills accomplish such unbelievable feat?

Mmm, about number 5 I might say it's possible that I could include that info window in both versions, XP and VX.

Edit:

I updated the XP script hoping this minor fix will deal with your issue, Noctis. Still, it is not supposed to happen so I'd love to get more info about it.

I also updated the VX script and it has reached version 1.2.0 already.

Thanks, your edit already fixed the bug as far I tested it now. It came on various things. For example if I talked to the women first without talking to the other NPCS. etc. Or If I went to the guy in the middle first and pressed "No changes". But it doesnt happen now. And I did not include any other scripts. Just tested yours.
Now to your edit. Your edit is fine. But I can only press Z on Learned skills, not on New skills.  Can you also make it possible to press Z on new Skills. How about also including the Information text of each skill to the information window?

Now to what I said about the edits and your reply. Dont understand me wrong: I actually like the Idea of your script and I even want to use it, I just dont like the way it was handled. The reason why I want the amount of skills a actor tan take to be bound with a actors lvl is pretty simple. A player should choose wisely his skills and he should be able to change thme anytime. Also, some skills tend to be more stronger than others. A player could just pick the best skills and the leave the rest out. This is why I want the skills to have different weight. Well its up to you anyway.
Btw. Are you going to work on that or at least give it some thought?
Thank you as always.
Reply }


Messages In This Thread
KSkillMax XP - by kyonides - 12-30-2012, 08:42 AM
RE: KSkillMax - by kyonides - 01-01-2013, 01:06 AM
RE: KSkillMax - by kyonides - 07-06-2015, 10:39 PM
RE: KSkillMax - by kyonides - 08-02-2015, 09:05 AM
RE: KSkillMax - by Noctis - 11-16-2016, 10:08 AM
RE: KSkillMax - by fantoski - 11-16-2016, 02:53 PM
RE: KSkillMax - by kyonides - 11-17-2016, 12:01 AM
RE: KSkillMax - by Noctis - 11-17-2016, 10:54 AM
RE: KSkillMax - by kyonides - 11-17-2016, 08:39 AM
RE: KSkillMax - by kyonides - 11-17-2016, 08:12 PM
RE: KSkillMax - by Noctis - 11-18-2016, 10:05 PM
RE: KSkillMax - by kyonides - 11-18-2016, 10:17 PM
RE: KSkillMax - by Noctis - 11-18-2016, 11:03 PM
RE: KSkillMax - by kyonides - 11-18-2016, 11:14 PM
RE: KSkillMax - by Noctis - 11-19-2016, 12:02 AM
RE: KSkillMax - by kyonides - 11-19-2016, 12:50 AM
RE: KSkillMax - by Noctis - 11-19-2016, 02:13 AM
RE: KSkillMax - by kyonides - 11-19-2016, 02:36 AM
RE: KSkillMax - by Noctis - 11-19-2016, 12:05 PM
RE: KSkillMax - by kyonides - 11-20-2016, 01:40 AM
RE: KSkillMax - by Noctis - 11-20-2016, 01:12 PM
RE: KSkillMax - by kyonides - 11-20-2016, 05:33 PM
RE: KSkillMax - by Noctis - 11-20-2016, 05:54 PM
RE: KSkillMax - by kyonides - 11-20-2016, 07:17 PM
RE: KSkillMax - by Noctis - 11-20-2016, 08:10 PM
RE: KSkillMax - by kyonides - 12-03-2016, 03:35 AM
RE: KSkillMax - by Noctis - 12-04-2016, 07:35 AM
RE: KSkillMax - by kyonides - 12-05-2016, 04:21 AM
RE: KSkillMax - by Noctis - 12-05-2016, 10:11 AM
RE: KSkillMax - by kyonides - 12-05-2016, 06:30 PM
RE: KSkillMax - by Noctis - 12-05-2016, 09:37 PM
RE: KSkillMax - by kyonides - 12-06-2016, 03:19 AM
RE: KSkillMax - by kyonides - 08-02-2020, 09:30 PM
RE: KSkillMax - by kyonides - 08-08-2020, 06:44 AM
RE: KSkillMax - by kyonides - 08-09-2020, 02:37 AM
RE: KSkillMax - by kyonides - 08-09-2020, 10:09 PM
RE: KSkillMax - by kyonides - 07-21-2023, 01:49 AM



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