Game Performance
#9
The light script itself doesn't use parallel process. It's just a mix out of both which drains my game's performance.
With the parallel process I constantly save the Map ID and the player X and Y values into variables.

The lights are defined with normal events.


This is the script, if anyone ist interested: http://pastebin.com/2ZHPtvvY
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Messages In This Thread
Game Performance - by Mel - 11-03-2016, 12:10 PM
RE: Game Performance - by BeJeremiah - 11-04-2016, 01:24 AM
RE: Game Performance - by Mel - 11-05-2016, 12:41 AM
RE: Game Performance - by Mel - 11-17-2016, 01:17 AM
RE: Game Performance - by DerVVulfman - 11-17-2016, 04:16 AM
RE: Game Performance - by finalholylight - 11-17-2016, 05:33 AM
RE: Game Performance - by Mel - 11-17-2016, 01:12 PM
RE: Game Performance - by finalholylight - 11-17-2016, 03:50 PM
RE: Game Performance - by Mel - 11-17-2016, 05:25 PM
RE: Game Performance - by DerVVulfman - 11-17-2016, 08:46 PM
RE: Game Performance - by Mel - 11-17-2016, 10:32 PM
RE: Game Performance - by DerVVulfman - 11-20-2016, 04:56 PM
RE: Game Performance - by Mel - 11-21-2016, 09:22 PM
RE: Game Performance - by finalholylight - 11-22-2016, 04:44 AM
RE: Game Performance - by Mel - 11-22-2016, 05:11 PM
RE: Game Performance - by DerVVulfman - 11-22-2016, 09:17 PM
RE: Game Performance - by Mel - 11-22-2016, 10:42 PM
RE: Game Performance - by DerVVulfman - 11-23-2016, 04:41 AM
RE: Game Performance - by Mel - 11-23-2016, 04:50 PM
RE: Game Performance - by DerVVulfman - 11-23-2016, 06:18 PM
RE: Game Performance - by Mel - 11-23-2016, 06:41 PM
RE: Game Performance - by finalholylight - 11-24-2016, 03:42 AM

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