11-17-2016, 05:25 PM
The light script itself doesn't use parallel process. It's just a mix out of both which drains my game's performance.
With the parallel process I constantly save the Map ID and the player X and Y values into variables.
The lights are defined with normal events.
This is the script, if anyone ist interested: http://pastebin.com/2ZHPtvvY
With the parallel process I constantly save the Map ID and the player X and Y values into variables.
The lights are defined with normal events.
This is the script, if anyone ist interested: http://pastebin.com/2ZHPtvvY