12-01-2016, 09:50 AM
Its like this: when my hero is in the auto counter state and if I cast a skill which has casttime and got attacked while casting the skill. the skill is unleashed without being fully casted.
So basically the counter attack ignores the fact that a user is in a cast mode. When an hero is hit, it triggers counter attacks even when skills are about to cast.
Thats my problem. I really dont know how to fix it.
And heres my setting for the counter skill.
Either the script itself must be edited or the counter setting could be formulated in a way where the counter attacks wont trigger when the Hero is casting a skill.
Counter_Setting['State'][25] = {
{'type' => 4, 'condition' => 'user.is_a?(Game_Enemy)'} => {'type' => 0, 'wait' => false},
}
So basically the counter attack ignores the fact that a user is in a cast mode. When an hero is hit, it triggers counter attacks even when skills are about to cast.
Thats my problem. I really dont know how to fix it.
And heres my setting for the counter skill.
Either the script itself must be edited or the counter setting could be formulated in a way where the counter attacks wont trigger when the Hero is casting a skill.
Counter_Setting['State'][25] = {
{'type' => 4, 'condition' => 'user.is_a?(Game_Enemy)'} => {'type' => 0, 'wait' => false},
}