CTB - A Final Fantasy X-like Battle System, Version 3.2
@CeLLeM
I knew that, I was too busy to give you the full solution, eh, eh... ok...

CTB by Charlie - Windows, line 563, change
Code:
draw_actor_state_bordered_2(actor, actor_x + 330, actor_y+1, 40, 14)
into
Code:
draw_actor_state_bordered_2(actor, actor_x + 330, actor_y+1, 80, 14)


line 612, change
Code:
self.contents.fill_rect(actor_x + 330, actor_y, 40, 16, Color.new(0,0,0,0)
into
Code:
self.contents.fill_rect(actor_x + 330, actor_y, 80, 16, Color.new(0,0,0,0))


line 618, change
Code:
draw_actor_state_bordered_2(actor, actor_x + 330, actor_y+1, 40, 14)
into
Code:
draw_actor_state_bordered_2(actor, actor_x + 330, actor_y+1, 80, 14)


lines 854 and 944, change
Code:
cursor_width = 340
into
Code:
cursor_width = 380


These changes give you 40 more pixels, I guess you can figure out the needed changes if you need more space.
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Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by Charlie Fleed - 08-20-2009, 11:57 AM

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