I have a teeny tiny update.
First, I modified the default Item screen script, known as Scene_Item. The default Items menu now returns to the field map, instead of heading towards the default Menu System. Next, I added This!
It's the Drago Save Layout script, by LiTTleDRAgo. This script will replace of the default Save Screen. Mainly because I thought that was pretty neat. Of course, I have an idea for Save Points, and that DOOR in the game screen was to test out the save menu, heck the map was designed to test out EVERYTHING so this map will not be a playable map, instead it acts as a Debug Map, for testing before developing maps and the story into the game.
First, I modified the default Item screen script, known as Scene_Item. The default Items menu now returns to the field map, instead of heading towards the default Menu System. Next, I added This!
It's the Drago Save Layout script, by LiTTleDRAgo. This script will replace of the default Save Screen. Mainly because I thought that was pretty neat. Of course, I have an idea for Save Points, and that DOOR in the game screen was to test out the save menu, heck the map was designed to test out EVERYTHING so this map will not be a playable map, instead it acts as a Debug Map, for testing before developing maps and the story into the game.