09-06-2018, 10:40 PM
(09-06-2018, 04:24 AM)DerVVulfman Wrote: Insofar as choice #3, what if the 'fictional' creatures are just alterations of those in existence? Carnivorous deer for example? Flesh eating horses now that man has left them behind or worse? Mama Cat might have some issues with rats now that they're as big as dogs.
Raccoons are not exactly idiots, but problem solvers. THEY can be the hunters she truly fears, if not the large birds of prey and the like. Protecting her young against animals with problem-solving intelligence can be terrifying.
This general direction of "mutated" animals I have considered (and in the prototype Mama Cat can actually gain special abilities by touching certain objects or eating some of the tiny monsters).
Although if I were to go with that, then I don't want mutated animals to be overly numerous (except maybe giant bugs) like how in The Isle mutated dinosaurs are much rarer than normal ones. Or I could have them so changed they no longer resemble the animal type they came from nor interact/breed with their ancestral species. Basically having become an entire new species all together.
There's several reasons for this, but the most important is because if I am going to include real animals then I don't want them to be overshadowed by the mutated ones.
By the way, what you said about problem solvers made me realize something. The player can't open or close doors, but there's no reason I couldn't make a monster that could...
Also, regarding birds of prey, the prototype has owls. They only attack if the player gets too close, but since they sit in trees they're not always easy to spot.