Poll: Which direction should I go with
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Very few real animal species (does not include non-animal creatures), limited gameplay
0%
0 0%
Many fictional animal (or animal-like) species, diverse gameplay (E.g something like "The Mist")
0%
0 0%
A combination of both real and fictional (please comment how you'd prefer this)
100.00%
1 100.00%
Other (please comment)
0%
0 0%
Total 1 vote(s) 100%
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Animal Survival Horror Game (some mature content)
#7
So October is here, the best month for black cats, creepy places and monsters.

I'm starting work in moving on from the prototype to the actual game. I'm still working on a proper title. I'm considering Zerusohl's Creatures (exactly what "Zerusohl" is I don't want to say yet)

For this I've been working on the sprites. In the prototype all the environmental sprites were either RTP or purchased, while most of the animals were modified RTP. For the proper game I want to have my own sprites, including remaking the animals from the game. However I've also begun making new kinds of creatures.

[Image: dnBX7e3.png]

Some new prey I've been working on include grasshoppers and shrews (they'll function similar to mice but their vision and meat isn't as good). 
In the prototype the only birds were pigeons and mourning doves (since RM RTP had a white dove I could make into other kinds of pigeons). Now I've begun making passerines such as sparrows and starlings. I've also added variants to certain prey, such as for the rats (normal, infernal, abyssal and feral domestic).

I also have new enemies as well, such as freakish worm creatures (inspired heavily by silent hill). And what's a horror game without some giant crawliers, such as an oversized spider. They  comes in two variants: smaller males and much larger female. Males probably aren't too dangerous to the player, in fact they are prey to cats. The females however are deadly enemies to be feared.
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Along with this, I also now have some concept art
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RE: Animal Survival Horror Game (some mature content) - by ChickenFetus - 10-05-2018, 09:44 PM

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