03-26-2019, 06:24 AM
(03-26-2019, 05:57 AM)kyonides Wrote: Mmm, well, it could be due to the inclusion of some old Ruby DLL file in the dllXXfull ZIP file... He, he It seems I just forgot to get rid of it before telling people to decompress them after placing the current Ruby DLL there. Just place the newest version of the DLL there once again and it should find it, thus letting you play it as usual. If that's not what's happening there, I'd need to come up with some method to retrieve a log file.
Usually the log would be created by replacing or commenting out...
Code:rescue Errno::ENOENT
# Supplement Errno::ENOENT exception
# If unable to open file, display message and end
filename = $!.message.sub("No such file or directory - ", "")
print("Unable to find file #{filename}.")
end
with...
Code:rescue
File.open("log.txt", "w") do |file|
file.puts $!.message
file.puts $!.backtrace
print $!.message
end
end
Meanwhile I will reupload the dll64full ZIP to prevent people from ending up in the same strange situation as you did not long ago.
Edit
OR just place the dlls found in the dllxxfull ZIP file not in the dll or dll64 directory but the game's root directory.
Side Note
Due to previous incompatibilities with side by side configuration, the latest versions of HiddenChest for Windows do not support loading DLL's found in a custom directory placed in the game's root directory.
Surprisingly, all the dll files were in the root folder.