Ohhhh, I knew it should be you here! xD Hey man, how's it going?
Let me just thank you a lot for your goodwill. I've been working in the original graphical assets of this project for months and i figured that out, with some headscratches after I changed that "Leon" battler, it was a hella nuisance but yeah xD
Now about the sound, I used this "Pose_Battle_Cry" for my character screaming when she attacks.
But I figured out how to more or less use this "Actor_Battle_Cry" thing last night, and I'm having some issues, lemme show you:
Not sure if I'm using everything correctly but bear with me here.
I realized that the "Intro/Victory" for some reason keeps being silent and I was like, wtf! Everything is working just fine. Damage has multiple sounds that play, Defense and Evade are just fine the way you put.
I tried these "advanced effects" as well, called "Skilluse". So from my perspective and the instructions the "base" sounds are just sounds that will play if my character has some unspecified skill. By putting those values right there in #10, #13, I am giving those skills personal voice phrases instead of a generic "grunt" let's say that. However when I try other skills they are just fine. But these ones, 10, 13, they don't use the personal phrases, they just use the "base" ones like the rest of the others.
Sorry for taking your time, but I'm going really mad with this system, it's like 2321739371239723 systems inside a system. Can you please, please, please see if I'm using the Intro/victory correctly or is it really bugged? If yes, also please can you see that "Skilluse" command as welll, what am I doing wrong? Because these are just test ones. By what I understood of other command like "Skillcast", this would be useful as well to use "Chants" before said character use the skiill in "Skilluse". If I don't learn this one, I don't think my plan is going to be right xDD
Thanks a lot DerVVulfman. You are the best!
Let me just thank you a lot for your goodwill. I've been working in the original graphical assets of this project for months and i figured that out, with some headscratches after I changed that "Leon" battler, it was a hella nuisance but yeah xD
Now about the sound, I used this "Pose_Battle_Cry" for my character screaming when she attacks.
But I figured out how to more or less use this "Actor_Battle_Cry" thing last night, and I'm having some issues, lemme show you:
Code:
Actor_Battle_Cry[1] = {'COLLAPSE' => [['011-System11',80,100]],
'INTRO' => [['001-ThayINTRO01',80,100]], 'DEFENSE' => [['001-ThayGuard01',80,100]],
'DAMAGE' => [['001-ThayDMG01',80,100],['001-ThayDMG02',80,100],['001-ThayDMG03',80,100]],
'EVADE' => [['001-ThayDodge01',80,100],['001-ThayDodge02',80,100]],
'VICTORY' => [['001-ThayWin02',80,100],['001-ThayWinB01',80,100],['001-ThayWin03',80,100],['001-ThayWinB03',80,100]],
'SKILLUSE' => {
'BASE' => [['001-ThayATK03', 100, 100],['001-ThayATK04', 100, 100]],
10 => [['001-ThaySKILL02B', 100, 100],['001-ThaySKILL02B', 100, 100]], #Relâmpago
13 => [['001-ThaySKILL01B', 100, 100],['001-ThaySKILL01B', 100, 100]]},} #Gelo
Not sure if I'm using everything correctly but bear with me here.
I realized that the "Intro/Victory" for some reason keeps being silent and I was like, wtf! Everything is working just fine. Damage has multiple sounds that play, Defense and Evade are just fine the way you put.
I tried these "advanced effects" as well, called "Skilluse". So from my perspective and the instructions the "base" sounds are just sounds that will play if my character has some unspecified skill. By putting those values right there in #10, #13, I am giving those skills personal voice phrases instead of a generic "grunt" let's say that. However when I try other skills they are just fine. But these ones, 10, 13, they don't use the personal phrases, they just use the "base" ones like the rest of the others.
Sorry for taking your time, but I'm going really mad with this system, it's like 2321739371239723 systems inside a system. Can you please, please, please see if I'm using the Intro/victory correctly or is it really bugged? If yes, also please can you see that "Skilluse" command as welll, what am I doing wrong? Because these are just test ones. By what I understood of other command like "Skillcast", this would be useful as well to use "Chants" before said character use the skiill in "Skilluse". If I don't learn this one, I don't think my plan is going to be right xDD
Thanks a lot DerVVulfman. You are the best!
"Once an assassin, always an assassin."