07-31-2019, 05:29 AM
(07-31-2019, 04:25 AM)DerVVulfman Wrote: Honestly, I'm trying to figure out his system too. For example, I went into the Pose_Sprite array for [Leon] and added this:
'Intro' => 7
to the end of the hash array of poses. When I did that, I was able to make Atoa (using the Leon sprite) the 7th pose (aka the attack pose) as his introduction pose.
Now while the Phantom (aka 'Ghost 1' battler) has an attack pose being pose #7 as well, the same addition to its Pose_Sprite hash array does nothing....... confusing as hell! As far as I am aware, it should have worked.
As far as setting up a cry for the intro... I got a headache. Mebby tomorrow????? I've been working on it since I saw today's notice just 90 minutes ago.
For graphics I guess I have lots of freedom with this system, it's insane. I don't know what is with that as well, I assume you went to the basic config Intro_Pose and changed the intro value from 9 to 7, right? I didn't try to use enemy intros but from what I recall it said you should configure the line Enemy_Settings[1] = ["ENEMYINTRO"], 1 = ghost, no? Uuuuuuuuuuugh I got you, it's confusing D: at least my hero got some intro pose tho xD
Man, get some rest. I'm so done messing this around today. This voice thingy has been draining me here as well!!
take it easy, and again, thank you!!
"Once an assassin, always an assassin."