08-07-2019, 04:07 PM
(08-07-2019, 05:10 AM)DerVVulfman Wrote: I GOT IT!!!!!!!
At the BOTTOM of the system, the READ ME.....
There are script call commands, one 'ENABLES INTRO BATTLE CRIES!!!!!' It's disabled by default!!!??? Like... he couldn't make it a configurable too???
The content is lines 80-81 of the READ ME chapter in the demo which allows INTRO cries... and 84-85 to allow victory cries.
After that, I made THIS little sucker
THIS way works.....Code:Actor_Battle_Cry[1] = {'COLLAPSE' => [['011-System11',80,100]],
'INTRO' => [['007-System07',80,100]],
'DEFENSE' => [['007-System07',80,100]] }
When I tried it THIS way....
.... nope, that way didn't work. But my bad as I was rewriting the value of Actor_Battle_Cry for actor 1 each iteration instead of compiling them into one as I did in the above version.Code:Actor_Battle_Cry[1] = {'COLLAPSE' => [['011-System11',80,100]]}
Actor_Battle_Cry[1] = {'INTRO' => [['007-System07',80,100]]}
Actor_Battle_Cry[1] = {'DEFENSE' => [['007-System07',80,100]]}
BUT... I had to activate intro cries in a script call first.
YOU ARE A FREAKING GENIUS, THANK YOU!
I feel dumb cuz I never found this "read me" down there and I should have read before asking anything D:
Now I can hear my character saying different stuff in several different battles and that's hella cool! How one would know it was "deactivated" by default?!
I tried to do the same with the "Victory" one as I called this similar script:
Code:
$game_temp.no_actor_victory_bc = false
I go through the normal battle with everything playing nice, however when my character wins, I get this error, which is attached below.
Man, I can't understand, like, I get this I don't use XP for years and this is advanced, but some stuff should be just... working... I guess?
Sorry for all the trouble man D: I am almost giving up all this thing
"Once an assassin, always an assassin."