11-10-2019, 03:46 PM
(11-10-2019, 02:49 PM)kyonides Wrote: self.load_bitmap requires 3 arguments, path, filename and hue. The first argument is the directory where you should find the image, the second parameter is the image's name like "clown" or "Aluxes" or "Basil_worried" and the last one is a numeric value to alter its colors a little bit...
Still... why are you calling self.load_bitmap directly? Or why do you want to alter that line in his script? O_o?
As far as I know based on your posts, you would need to call RPG::Cache.battler(filename, hue) where you replace filename and hue with its respective values. Perhaps 0 could be a good value for hue. This way you would be able to load the bitmap that represents your battler ingame. Since it is an existing method, you do not need to add it anywhere to any script nor define it yourself, you would only need to call it by adding that line or altering a line in Wulfo's script.
'm understanding the script as you describe.
I've put the same file name in the BPortrait folder as the battler name and character name.
However, combat portraits do not appear in the Atoa Custom Battle System. (⌒_⌒;
Perhaps it has something to do with Battleler's animation files.
I will be worried about this for a while :(
Thank you for investing your time until late and sorry!