03-25-2020, 08:10 PM
Done a few things.
*Valerie has now an Idle Animation and a few default skills without animation.
*Added a code that randoms between Missed and Blocked. If blocked the Character will do an animation.
*When selecting an Enemy, Ally, and Skills, the Battle Stats hides. It is also possible to cancel an action to go back to Battle menu. So if misclicked on an item or skill you can select again. Pretty handy I would say.
*When using Items and Skills now shows the Name when selecting (same reason as above to be able to cancel if misclicked)
*Added Equipment System that affects the battle.
-Necklace and Rings can have extra stats like frozen, poison, burn immune and hp, sp, speed, atk, matk
*When hovering Enemies, will show the Enemies status.
*Enemies can now have the Burn debuff.
*Weakness and Strength are calculated in the damage.
*Enemies has a "Type" which affects damage when receiving or dealing.
*Basic Item are done.
-an item to heal 30% hp
-an item to heal 30% sp
-an item to heal 100% hp and sp
-an item that can rez allies with 50% hp and sp
-an item that cures aliments
-an item to increase attack
-an item to increase defense
since cant see the equipment affects, here is a screenshot of the code:
*Valerie has now an Idle Animation and a few default skills without animation.
*Added a code that randoms between Missed and Blocked. If blocked the Character will do an animation.
*When selecting an Enemy, Ally, and Skills, the Battle Stats hides. It is also possible to cancel an action to go back to Battle menu. So if misclicked on an item or skill you can select again. Pretty handy I would say.
*When using Items and Skills now shows the Name when selecting (same reason as above to be able to cancel if misclicked)
*Added Equipment System that affects the battle.
-Necklace and Rings can have extra stats like frozen, poison, burn immune and hp, sp, speed, atk, matk
*When hovering Enemies, will show the Enemies status.
*Enemies can now have the Burn debuff.
*Weakness and Strength are calculated in the damage.
*Enemies has a "Type" which affects damage when receiving or dealing.
*Basic Item are done.
-an item to heal 30% hp
-an item to heal 30% sp
-an item to heal 100% hp and sp
-an item that can rez allies with 50% hp and sp
-an item that cures aliments
-an item to increase attack
-an item to increase defense
since cant see the equipment affects, here is a screenshot of the code:
~Love Without Boundaries~