I tested it in standard RMXP and it worked there for me aswell.
But it still doesn't work in HiddenChest.
Now I tried to add the "(big_map = false)" to the check_events method in Zeriabs script aswell and the game doesn't crash anymore.
It looks like this now:
But it still doesn't work in HiddenChest.
Now I tried to add the "(big_map = false)" to the check_events method in Zeriabs script aswell and the game doesn't crash anymore.
It looks like this now:
Code:
#--------------------------------------------------------------------------
# * Checks how the event should be updated.
#--------------------------------------------------------------------------
def check_update(big_map = false)
name = @event.name