DoubleX_RMMZ_Custom_Script_Calls
#2
Updates
Code:
*      { codebase: "1.1.0", plugin: "v1.00b" }(2020 Dec 2 GMT 0700):
*      1. You no longer have to edit the value of
*         DoubleX_RMMZ.Custom_Script_Calls.PLUGIN_NAME when changing this
*         plugin file name
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
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Messages In This Thread
DoubleX_RMMZ_Custom_Script_Calls - by DoubleX - 09-21-2020, 03:32 PM
RE: DoubleX_RMMZ_Custom_Script_Calls - by DoubleX - 12-02-2020, 07:15 AM



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