![[Image: videoen.png]](https://save-point.org/images/prefix_icons/SPEC-Scripts/videoen.png)
Want some visual spice in your game, look here for new add ons.
Video Enhancements: N-Z
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Arevulopapo (November 15th, 2007)
This script lets you create particle effects in your game. Particles are integrated into "Spriteset_Map, so the can be displayed over/under an event.
![](https://save-point.org/images/prefix_icons//Scr-XP-VX-XA.png)
by PK8 (May 10, 2009)
![](https://save-point.org/images/prefix_icons//Broken.png)
The following five scripts I'm submitting allows the user to alter an event sprite's size, angle, tone, color and have it flip horizontally. These scripts will require the Character Sprite Add-ons script in order for them to work.
![](https://save-point.org/images/prefix_icons//Scr-XP-VX-XA.png)
PK8 (April 12, 2012)
![](https://save-point.org/images/prefix_icons//Broken.png)
This script adds new properties to Game_Picture, while making many of Game_Picture's other properties accessible and giving game creators new calls to play with. It makes other properties of Game_Picture accessible if you so choose, and adds new calls such as color_change, color_blue_change, and some wave-effect change calls for RPGMaker VX and VXAce.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by ParaDog
Posted by DerVVulfman (February 7, 2008)
This script allows you to change the panorama's scrolling function.
![](https://save-point.org/images/prefix_icons//Scr-VX.png)
by Anaryu (March 3rd, 2008)
You've seen these effects all over, in sprite or 3D games, from console to MMOs like World of Warcraft, a Particle Engine is just a fancy term for taking a series of pictures and making them change size, fade out, and move around many times over to make it look like a flame or a bolt of lightning
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
SoulPour777 (July 20, 2014)
![](https://save-point.org/images/prefix_icons//Broken.png)
Creates an artistic feel towards your default Menu. This script allows the use of vertical particles and background to your menu and other Scenes to make a better artistic feel.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Woratana (February 23rd, 2009)
Show pictures under characters on map but above map tiles.
![](https://save-point.org/images/prefix_icons//Scr-XP-XA.png)
PK8 (April 25, 2012)
![](https://save-point.org/images/prefix_icons//Broken.png)
This lets you show pictures above the tiles and underneath the characters within the map.
![](https://save-point.org/images/prefix_icons//Scr-XP-VX-XA.png)
PK8 (April 26, 2012)
![](https://save-point.org/images/prefix_icons//Broken.png)
This script lets you specify which picture IDs will scroll along with the map.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
DerVVulfman (January 24, 2013)
The original Quick Animations by SephirothSpawn answered a call placed by people wondering if it would be possible to show cell animations of a sort in RPGMaker XP, similar to the animations performed by an Animated Gif. His method made use of assigning a folder that had a series of .png files numbered from 1.png on up, and playing them in sequence. The drawback, however, was that the folder was not specified as one of the Cache files in the Graphics folder, and was not saved/stored or accessible withing the encrypted .rgssad folder. This rewrite of his system lets you create folders within the Graphics\Pictures folder which will be encrytped and playable from your final product.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by DerVVulfman (August 26, 2024)
This is a very simple script that allows a game developer to use battlers that are customized to show minimalstic animations. The battlers will not display different actions based on attacks, but merely renders one series of animation frames for any defined combatant's sprite.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
Armorphor (August 17, 2011)
I have been working on a project to record the RGSS window without the need for other programs such as camtasia or other recording programs. (ie so the RGSS window records itself as a video) With all the AVI players for RMXP around I thought it'd be interesting seeing an AVI recorder made.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Selwyn (June 19th, 2006)
Okay, this will allow you want to make your game in a resolution of 800 by 600, or greater if you so desire.
![](https://save-point.org/images/prefix_icons//Scr-VX.png)
by Syvkal (June 28th, 2008)
Normal ones just stretch the screen to the desired size, this one actually changes the size of the screen allowing you to fit more or less tiles on. It probably could also be used with ordinary resolution scripts to achieve any size you want - not been tested though.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by DerVVulfman (January 18 2006)
In an attempt to return many a features lost from older RpgMaker 2000 and 03 systems, I wrote this... as soon as I paid for the system.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by DerVVulfman (December 30, 2009)
Dude, I remember that good-old RPGMaker 2000 allowed you to shake the screen vertically as well as horizontally. WHY DID THEY REMOVE IT!? Dunno, but it is back.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Trickster ()
This script is useful for windows that just displays information and doesn't select anything. You can set the speed the windows/sprite contents scroll.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by LegACy (aka Regashi) (March 24, 2010)
This little script allow you to move the Panorama. You can move the panorama with this command $game_map.move_panorama(x,y). Else you can compile the AUTOSCROLL_MAP hash for an auto movement in specificated map.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
kyonides (October 1, 2012)
This script lets you create command windows the same way you would make them if using RPG Maker VX Ace. It's some kind of backport of a few VX Ace features with slice differences between both versions. It'd be considered more of a scripting tool than a custom script.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Trickster ()
A quick script I wrote that gives the maker access to SFonts. An SFont is an image that replaces font files that contains the characters you want to display.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
DerVVulfman (January 17, 2012)
This script makes it easier to use SFonts for your game by altering the initial default calls that allows you to change the fonts you are using. No longer do you need to use a command like self.contents.sfont = SFont.new('arial_red'). Instead, you perform a call like self.contents.font.name = 'Arial_Red', just as you would any other font!
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
SoulPour777 (February 27, 2014)
![](https://save-point.org/images/prefix_icons//Broken.png)
All Sprite and Character Related Scripts listed herein needs the Soul_Character_Effects Core script (a link exists within). After that, you may download individual modules that creates a Strafe Pattern, changes the Running and Walking Speed of the Player, creates a shadow for the player and for the events / sprites and/or creates a breathing effect when the character is idle.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
SoulPour777 (March 1, 2014)
![](https://save-point.org/images/prefix_icons//Broken.png)
This script allows all critical tagged enemies to change their battlers when they are under a critical condition (HP).
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
SoulPour777 (February 27, 2014)
![](https://save-point.org/images/prefix_icons//Broken.png)
Creates a sprite before the names of the actors in battle.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Rataime
Posted by DerVVulfman (Feb 25, 2008)
This script allows you to create a light source on your maps which can generate shadows for your events and characters.
![](https://save-point.org/images/prefix_icons//Scr-VX.png)
by woratana (June 11th, 2008)
This is a little snippet I wrote for my project. It's to fix the problem that sprite is too high or too low for the tiles behind.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Rataime
Posted by DerVVulfman (Feb 25, 2008)
This script allows you to create reflective surfaces your maps, useful for lakes and streams. While the original version (available in this post) was not compatible with various caterpillar systems, this version is.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Rataime
Posted by DerVVulfman (Feb 25, 2008)
This script allows you to create a light source on your maps which can generate shadows for your events and characters. While the original version (available in this post) was not compatible with various caterpillar systems, this version is.
![](https://save-point.org/images/prefix_icons//Scr-VX.png)
by Syvkal (April 16th, 2008)
This script allows you to create a light source on your maps which can generate shadows for your events and characters. I have left in all the Caterpillar Script Compatability incase those creators make their scripts for VX too.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Rataime
Posted by DerVVulfman (Feb 25, 2008)
This script allows you to create a virtual sun on your maps which can generate shadows for your events and characters. While the original version (available in this post) was not compatible with various caterpillar systems, this version is
![](https://save-point.org/images/prefix_icons//Scr-VX.png)
by Syvkal (April 16th, 2008)
This script allows you to create a virtual sun on your maps which can generate shadows for your events and characters. I have left in all the Caterpillar Script Compatability incase those creators make their scripts for VX too.
![](https://save-point.org/images/prefix_icons//Scr-VX.png)
by the folks at http://rmvx.gameclover.com
Posted by Sporky (January 25, 2009)
Here's a little script we did & fixed up based on problems with all the other shadow killer-type scripts.
![](https://save-point.org/images/prefix_icons//Scr-XP-VX.png)
PK8 (June 16, 2012
![](https://save-point.org/images/prefix_icons//Broken.png)
This script lets game creators give tilesets and maps a hue. Useful for making maps a palette swap of a tileset.
![](https://save-point.org/images/prefix_icons//Scr-VX.png)
by DerVVulfman (April 24th, 2008)
Returns 'user' animations back to RPGMaker VX. Enemies can perform 'user' animations on their attacks, and deliver target effects on 'visible' actor battlers (if using Actor Battler Graphics).
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by ParaDog
Posted by DerVVulfman (February 7, 2008)
This is the same Battlestatus system that ParaDog uses for his Custom Battlesystem. Now it is available for the default system.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
by Victor Sant (December 21, 2011)
This script adds visible battler graphics for the party actors actors during combat. With the visible battlers, new options will be available like setting actor’s battlers positions and attack animations.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
Victor Sant (March 16, 2012)
This script adds some new options to control battle animation display. It also allows to display multiples animations on the same target (by default only one animation can be displayed) and fix some animations display bugs.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
Victor Sant (January 1, 2012)
This script allows to change the cursor display to a arrow like display. It’s possible to make it animated and set different graphics for each window. If using the script ‘Victor Engine – Loop Animation’, it’s also possible to make the cursor an animation.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
by Victor Sant (December 21, 2011)
This script allows to set cast animations for actions. These animations are displayed on the user before the action animation on the target. The animation is displayed only for visible battlers.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
Victor Sant (January 4, 2012)
This script allows to control character charset animations. You can set different graphis for walking, dashing and jumping, also you can display pose animations with simple comment call. This allows to animate characters on the map without the need of long Move Route event commands.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
Victor Sant (January 1, 2012)
This scripts allows to set a different effects for the characters. It’s possible to change the hue, opacity, zoom and tone from events vehicles, player and followers.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
Victor Sant (December 28, 2011)
This script allows you to create totally custom sequences for enemies and actors collapses. You can set wich frame of the collapse sequence each effect will be activated.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
by Victor Sant (December 21, 2011)
This scripts allow to add varied light effects to the maps. But it works different from other scripts with this function. Normally, light effect scripts add images above the events, and then the screen is tone is changed, with the images staying bellow the darker layer. This script add an new darkened layer, and apply the light effect images on this layer.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
Victor Sant (January 1, 2012)
This script allows to display looping and cycling animations, the animation loops indefinitely, and if there’s more than one they cycles between them. They’re used to display status effects or can be called to display some visual effect.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
by Victor Sant (December 21, 2011)
This script allows to use charset graphics with a number of frames different from 3.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
by Victor Sant (December 21, 2011)
This script allows the use of SFonts. SFonts is a bitmapped image file that replaces the normal font.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
Victor Sant (March 23, 2012)
This script is an add on for the 'VE - Animated Battle', it's a tool for scripters that allows to add a animated sprite of the battler in windows. This script alone don't do anything, it needs the scripter to manually set the method that adds the animated sprite.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
Victor Sant (December 14, 2012)
This script allows to setup states that changes the battler graphic when the battle is under certain states. You can use that to create transformation states, such as the ‘Toad’ state from the Final Fantasy series.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
Victor Sant (January 15, 2012)
This script allows to change target selection to a arrow like selection. It’s possible to make it animated and set different graphics for enemies and actors target selections. If using the script ‘Victor Engine – Loop Animation’, it’s also possible to make the cursor an animation.
![](https://save-point.org/images/prefix_icons//Scr-XA.png)
Victor Sant (January 4, 2012)
This script allows to change the graphic of the chacter according to the equips and other conditions. It adds specific bitmaps to the character sprite. It’s possible to set custom graphics to actors, classes, weapons armors and events.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Rataime
Posted by DerVVulfman (Feb 25, 2008)
he very first known system of it's kind, this script allows you to visually change the appearance of your characters based on the equipment being worn. While the original version (available in this post) was not compatible with various caterpillar systems, this version is. Also, various bug fixes and tweaks have been implemented, including the ability to save and load your game (a big 'bug').
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Geso Chisku (February 14, 2006)
Shows the player equipment on the map. Shows NPC equipment on the map events. Compatible with Caterpillar and SBABS. Shows the equipment in windows.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Dark-Yen (February 14th, 2007)
Today I strumbled over the internet looking fro some good Visual Equipment scripts, beacuse I was going to make an only one. I stumbled on more then one script, so I studied them all. The two best by my meanings where those from Rataime and the one from Geso Chiku. So, I started wrinting a new one, with features from both, and some from myself.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Regashi (February 18, 2010)
This little snippet allows you to use IconSets instead of single files for icons, just like VX. Easy to install and easy to use.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Selwyn (February 1st, 2006)
This script allows to give your game a widescreen effect for cutscenes for example. When you turn the widescreen mode on, the screen size retracts smoothly to the size you set.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by ParaDog
Posted by DerVVulfman (February 7, 2008)
This system allows you to alter the font, colorschemes and windowskin behavior from a simple config section in the script.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Pk8 (September 2nd, 2007)
Simple edits that you can perform to change the appearance of your dialog/message windows.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Trickster ()
This simple script lets you tag sprites to a window, when they are tagged it automatically updates/disposes/moves with the window.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by Selwyn (April 9th, 2006)
This little script adds a scrollbar to the right of the window if all of a window's content can't be displayed within the window's frame.
![](https://save-point.org/images/prefix_icons//Scr-VX.png)
by DerVVulfman (March 12th, 2008)
This system reintroduces the ability to change the windowskins in your RMVX project. Rather unusual to eliminate this feature.
![](https://save-point.org/images/prefix_icons//Scr-XP-VX-XA.png)
PK8 (May 2, 2012)
![](https://save-point.org/images/prefix_icons//Broken.png)
This script will take whatever windowskin you give it and mould it into a windowskin that would fit right in with a certain RPG Maker in-game.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
Ho-oh112 (November 6, 2012)
![[Image: Broken.png]](https://save-point.org/images/prefix_icons//Broken.png)
This is a port from Irrlicht to Rpg Maker XP, just like what DemonFire did except mine is open source (not the dll though)
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by secomeia (March 1st, 2010)
Reproduction of the VX's wave effect (see the help file of the RPGMaker VX in the RGSS manual reference topic.
![](https://save-point.org/images/prefix_icons//Scr-XP.png)
by DerVVulfman (November 9, 2019)
This script allows you to display an 'extra' shot of your hero-in-action within your default battlesystem when it is his or her turn to choose what action to take. That is, you can display a large portrait of the hero or heroine when the [ Actor Command Window ] ( Attack|Skill|Item|Defend ) is visible and active.