Yes I'm reading all of it^^
I'm actually starting to use this system now so I try to understand all of it's features.
It seems there are still a few bugs:
Right now I'm trying to make an enemy which gives itself a buff, but only when the buff state expired.
So the configuration line looks like this.
The first thing I noticed is when I set the scope of the skill to "The User" the games crashes with this message:
When I set it to "One Ally" it works, but the enemy should only buff himself, not his minions.
The second thing is the fourth target option where the skill should only be used on targets without a specific state.
My enemy is always using his buffskill even when everyone is already buffed.
You can easily test that issue in the demo. The Basilisk will still use the Venom skill even when all actors are already poisened with it.
I'm actually starting to use this system now so I try to understand all of it's features.
It seems there are still a few bugs:
Right now I'm trying to make an enemy which gives itself a buff, but only when the buff state expired.
So the configuration line looks like this.
Code:
# Rate Prio Trig Type Skil Targ Stat
# ==== ==== ==== ==== ==== ==== ====
GRAWLOK_PHASE_2 = [[ 10, 0, 1, 2, 1493, 4, 161 ], # Casting Buff
The first thing I noticed is when I set the scope of the skill to "The User" the games crashes with this message:
When I set it to "One Ally" it works, but the enemy should only buff himself, not his minions.
The second thing is the fourth target option where the skill should only be used on targets without a specific state.
My enemy is always using his buffskill even when everyone is already buffed.
You can easily test that issue in the demo. The Basilisk will still use the Venom skill even when all actors are already poisened with it.