09-23-2009, 03:46 PM
MicKo Wrote:Hi Charlie.
Looks like there's a problem with the "wait" event command when used in battle. It works great for everything I tried, but when you ask rmxp to change your actors HP, it just doesn't show the HP changed. Well, it does, but really a long time after you actually asked it. So, when you use the "Abort battle" in the end of this event, you just don't have the time to see your HP changing. My guess is that there is something with the animated bars that screw with this change HP command, but I can't be sure.
okay, I'll have a look
Kany64 Wrote:charlie the problem has been solved ^^
good
dkaelynd Wrote:Hey i'm having trouble setting up a battler using the magus sprite sheet from Chrono Trigger, also the enemies and other characters are messed up. i have read the pdf and followed the steps it states either that or i fail at scripting any suggestions?
There's no scripting involved in setting up animated battlers, usually you just need to know how many rows and columns there are in the spritesheet, and set the proper arrays with those values. The guide explains it all (not the ctb's one, the anim battlers' one), and you can always ask for help in this thread.
Come on, let's see this spritesheet.