06-20-2022, 11:12 PM
Ok here is line 61-84:
module CounterAttack
# Creates the Actor Enemy Hash Arrays. Do not remove. ---------------------
ACTOR, ENEMY = {}, {} # Do not touch ---------------------------------------
# --------------------------------------------------------------------------
# Actor Counters
# ==============
# Define the actors perfoming counter attacks: the chance of a counter,
# the skill ID used (or 0 for melee), and optionally the SP cost.
#
# Chance Skill SPCost
#========== ====== ====== ======
ACTOR[2] = [ 0, 0] # Basil delivers melee 50%
# Enemy Counters
# ==============
# Define the enemies perfoming counter attacks: the chance of a counter,
# the skill ID used (or 0 for melee), and optionally the SP cost.
#
# Chance Skill SPCost
#========== ====== ====== ======
ENEMY[1] = [ 0, 7, true] # Ghosts use Fire 100%
end
module CounterAttack
# Creates the Actor Enemy Hash Arrays. Do not remove. ---------------------
ACTOR, ENEMY = {}, {} # Do not touch ---------------------------------------
# --------------------------------------------------------------------------
# Actor Counters
# ==============
# Define the actors perfoming counter attacks: the chance of a counter,
# the skill ID used (or 0 for melee), and optionally the SP cost.
#
# Chance Skill SPCost
#========== ====== ====== ======
ACTOR[2] = [ 0, 0] # Basil delivers melee 50%
# Enemy Counters
# ==============
# Define the enemies perfoming counter attacks: the chance of a counter,
# the skill ID used (or 0 for melee), and optionally the SP cost.
#
# Chance Skill SPCost
#========== ====== ====== ======
ENEMY[1] = [ 0, 7, true] # Ghosts use Fire 100%
end