While not having a scripting engine inside. Smile Game Builder came with a Unity Exporter that allowed finished SGB projects to be exported directly into the Unity Engine for building to TONS of different operating systems and consoles.
RPG Developer Bakin, on the other hand, allows for C# Program implementation, and later should also have a similar exporter, but realistically, there are so many things you can edit in the engine for your game, you don't NEED too much more scripting support.
And a ton more features than ANY engine I've seen.
Also, if you DO want to learn more about the event features and more, RPG Developer Bakin Wiki - BakinWiki (rpgbakin.com)
BLOG: JayVinci.blogspot.com
FORUM COMING SOON
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Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin