Hello everyone!
Today we have updated it to Ver. 1.1.3.7
Various functions have been added and improved.
The contents are as follows:
--- Additional and Improved Functions ---
[Layout Tool]
- The ability to specify variables as parameters to be reflected in the slider panel has been implemented.- The following special formats have been added:
- Display array variables.
- Display cast description.
- Display units of money specified in common terms.
- An action can now be called from a menu placed on the Free Layout for Events screen.
However, this screen-placed menu behaves as "equivalent to the menu on the "Menu" screen of the Screen List". Please refer to the manual RPG Developer Bakin Wiki for more information.
- The following settings have been added to the properties of the Free Layout for Events.
- Whether or not the player's operations are limited to menu operations during the display
- Whether the screen can be closed with the Cancel button
- Unchecked parts in the "Layout Parts" column are now hidden when the game is executed.
- The page mark is now always displayed on the preview when "Display" is specified in the page mark setting of the Container for Entry Selection.
[Events]
- A copy and paste function for the sheet condition panel of the event sheet has been implemented.This can be done by right-clicking on the condition panel and selecting the context menu that appears.
- In the event panels "Display Conversation" and "Display Message", it is now possible to specify a speech bubble above the second and subsequent cast members in the party train.
- The event panel "Check String Variable Box" allows string variables to be compared with each other.
[Battles]
- Added playback of battle_walk (when walking in battle) and dodge (when dodging an attack) motion transitions during battles.- Fixed monster placement, battle test UI and default layout during battles.
[Resources]
- For resources, whose properties cannot be changed, a warning message is now issued when the property portion is clicked.(This includes default resources in the reserved folder.)
[Map Editor]
- In the Placed List of the Map Editor, the icon to show/hide placements has been changed to check mark icons to match the function.[Others]
- When a vertex error occurs during a middle-click test play or when playing an exported published work, a dialog box will no longer be displayed.--- Bug Fixes ---
[Layout Tool]
- When the special format "\currentsavemap" is used, nothing is displayed if the save data is empty.- Fixed a system layout problem that caused the window to overflow from the screen when a long string of text was entered for a selection.
- Fixed a bug that caused incorrect display when displaying icons with clipping during layout.
- Fixed a bug that caused containers displayed as rectangles to remain invisible in preview view.
[Battles]
- Fixed a bug in which class status was not being added to the status when displaying level-up after a battle.[Game Engine]
- Fixed a bug where dashing toward a gap between collisions could result in being buried in a collision.[Events]
- For the "Advanced Variable Box Operation" panel, a bug has been corrected in which the display order of right-click and center-click was reversed (i.e., the values obtained were swapped).In addition, a bug has been fixed in which the state of being held down (1 being assigned) was not being reflected and 0 was being assigned.
- The following bugs in the "Display Image" panel have been fixed:
- The center point for rotating the image was not specified correctly.
- Failure to rotate slice animation
- Scale/rotation was not working in the preview of the display position specification.
- Fixed a display misalignment problem when displaying centered text in a ticker.
[Resources]
- Fixed a bug that prevented changes to the direction order in the File Import dialog from being reflected when adding slice animations from a local file.[Database]
- Fixed a bug where the state definition "Increase Movement Speed" was not being reflected.[Game Definition]
- Fixed a bug in which the camera's "Get Behind Player Automatically" operation was enabled even when camera operation was disabled.[Camera Tool]
- Fixed a bug in the camera tool that caused the X angle to go dark when -90 was entered (it will be replaced by -89.999).In addition, when a camera work in which the interpolation result passes directly above the gazing point is played back by the execution engine, an incorrect frame was inserted in the display.
[Others]
- Fixed a bug that appeared in special cases such as "a space at the end of the game title" or "nothing written in the game title" when creating a project.- When multiple launching projects in use, the project to be opened later is modified to be read-only.
- Removed unneeded minimize buttons from forms that had them.
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We will continue our efforts to improve "RPG Developer Bakin".
Addendum!!!!
The update fixes the following bugs that occurred as of 1.1.3
[Layout]- Fixed a bug that caused the main menu to overlap when opening each entry from the main menu again after calling a common event from the layout.
- Fixed a bug that caused the item list to reappear and become inoperable when calling a common event from the layout.
- Fixed a bug that "Free Layout for Events" could not be displayed again from events after it was hidden by "Free Layout for Events" which can be hidden by canceling.
- Fixed a bug that caused the game to start with the screen locked after saving the game with "Free Layout for Events" open.
- Fixed a bug in which the special format for displaying the status of equipment did not correctly display the specified content.
- Fixed a bug that caused offset calculations to be displayed incorrectly when specifying cursor animations in menu containers.
[Others]- Fixed a bug that prevented capturing with the OS capture function.
In addition, the following bug fixes have been made in Ver. 1.1.3.5 distributed on February 3 (JST).
- Fixed a bug that caused a crash when selecting No Items when the item list was empty.
- Fixed a bug in the "Make Event Walk" panel where it would not stop at the edge of maps even if "Abort if Unable to Move" was specified.
- Fixed a bug that caused the screen to vibrate if the player continued to walk toward the edge of a map or a wall.
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FORUM COMING SOON
Currently working on:
Ambitions: RPG Developer Bakin
Heart of Vox: RPG Developer Bakin