750+ things Mr. Welch can no longer do in a RPG - Part I
#3
(02-15-2023, 05:12 AM)kyonides Wrote:
Quote:
  • I am not to shoot every corpse in the head to make sure they aren't a zombie in Twilight 2000.
  • When investigating evil cultists, I'm not allowed to just torch the decrepit mansion from the outside.
  • The elf is restricted to decaf for the rest of the adventure.
  • Not allowed to use thermodynamic science to asphyxiate the orcs' cave instead of exploring it first.
  • In the middle of a black op, I cannot ask a guard to validate parking.
  • Expended ammunition is not a business expense.
  • I am not allowed to do anything I saw Han Solo do once.


Angry I'd go on strike till the GM approves those features or moves!
Man, being cautious and previsional is also a good trait for any Detective detective or Ghim adventurer!
They want heroes to go broke as well! Sad They're protecting the Cash merchants' interests only!
So are we now going censored Sarcasm as to be forced to admit that Han Solo never shoots first?
You've obviously never been a dungeon/game master. As someone who has some actual experience, minor as it is, I can relate heavily to why these rules may be in place. I don't agree with all of them, but they are also missing context. A lot of these are also basically 'game-skip' feature, the thermodynamic science to kill all the mobs is a good example.

Meanwhile the first one is just a big time waster. It also feeds into I'd imagine, the second last one.

This player is a chaotic menace. I love their energy but can see how it might drain a GM.

Think this might be one of my favourites.
15. Plan B is not automatically twice as much gunpowder as Plan A.
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Messages In This Thread
RE: 750+ things Mr. Welch can no longer do in a RPG - Part I - by Remi-chan - 02-15-2023, 11:39 PM

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