The z-space problem of displaying sprites
#10
As I said I created a new viewport for the character and equipment sprites of different sizes.
If another viewport is used, is layering not normally processed on the map?
What I'm a bit confused about is that all characters and events on the screen share one viewport?
If so, is the function that limits sprites to 1/16 defined separately without using the viewport?
If so, what should I do?
Is it impossible in principle to superimpose sprites of different sizes from characters?
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Messages In This Thread
RE: The z-space problem of displaying sprites - by icogil - 02-20-2023, 01:36 PM

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