Battle Music Eliminator
#4
No, this isn't possible to do with events. Trust me, I always check that first. XD You can do the basic - turn off the battle music, but you can't make the background music keep playing. Here's the battle call from Scene_Map:
Code:
def call_battle
    @spriteset.update
    Graphics.update
    $game_player.make_encounter_count
    $game_player.straighten
    $game_temp.map_bgm = RPG::BGM.last
    $game_temp.map_bgs = RPG::BGS.last
    RPG::BGM.stop
    RPG::BGS.stop
    Sound.play_battle_start
    $game_system.battle_bgm.play
    $game_temp.next_scene = nil
    $scene = Scene_Battle.new
  end
Those RPG::BGM.stop and RPG::BGS.stop can't be changed via events; they're built into the system. In my script I just commented those lines out and, for the ones where you choose the maps, added a conditional branch.

I may look into doing it for XP in the future, but for now I've only got the VX version. Winking with a tongue sticking out
Reply }


Messages In This Thread
Battle Music Eliminator - by Guardian - 10-03-2009, 08:49 PM
Battle Music Eliminator - by TheRexion - 10-08-2009, 05:07 AM
Battle Music Eliminator - by Alpha-Mad - 10-08-2009, 01:02 PM
Battle Music Eliminator - by Guardian - 10-08-2009, 10:46 PM

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