10-09-2009, 12:39 PM
This requires a change in Game_Battler 3, method def skill_effect(user, skill)
Put
instead of
Put
Code:
# Element correction
weapon_elements=[]
if skill.element_set.include?(5)
if user.weapon_id > 0
weapon_elements=[1,2,3,4]&$data_weapons[user.weapon_id].element_set
end
end
self.damage *= elements_correct(skill.element_set | weapon_elements)
instead of
Code:
# Element correction
self.damage *= elements_correct(skill.element_set)