GW Animated Battle backs Patch for Atoa ACBS
#19
(10-17-2024, 03:31 AM)DerVVulfman Wrote: Always use an upper layer?  I certainly hope not.  That would be unwise for a code developer to force the end-user to use extra features undesired.  I mean, you could set up a transparent upper-level background, but that would be wasteful.

However, my concern is with why you received an error that shouldn't exist.

Alrighty, now I tried it out on a clean demo of the Atoa system instead (without my stuff in it, totally clean), I first was able to enter battle without it animating, but once I did the script call before battle, and specified the frames, speed, it gave me the same error again at line 75. I am very confused  Happy with a sweat I'll attach that one here

SURELY I must be mistaking something here (my brain must not be running at full capacity!)

Also, I didn't know where to include this, but I'll just note it here. Before the line 75 error started again, it started looking for a file with "0000" instead of just "000" which I don't know if it's supposed to do that, but I just duped one of the other ones and put it in the folder:
[Image: battlebacksfolder.png]
Thanks again for your help and patience, guys!
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RE: GW Animated Battle backs Patch for Atoa ACBS - by Solitaire - 10-17-2024, 03:42 AM

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