BGM loop delay in RMXP
#3
(11-17-2024, 05:06 AM)DerVVulfman Wrote: I haven't had this issue personally with mp3 tracks.  I did some editing of a few movie tracks for some script demos, trimming areas where the ends did a nice merge without even hearing where I did the cut.  I didn't even fadeout/fadein the areas for a blend.

But I won't say it isn't an issue.   What you are encountering could be the result of a number of things, the bit rate or frequency in which it is recorded could be a factor.  When RPGMaker XP was released, no one recorded music in anything larger than 128-bit or 44,000Hrz.  Well, i know someone, but even so the human ear cannot tell the difference beyond certain hrz rates.

Even so, have you tried converting the music to Ogg Vorbis?  Its been considered a better format for streaming/looping.
I went ahead and tried it as a .ogg, nothing changed unfortunately, but I tried it as a .wav out of curiosity and that seems to have fixed it!
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Messages In This Thread
BGM loop delay in RMXP - by parawixlia - 11-17-2024, 04:48 AM
RE: BGM loop delay in RMXP - by DerVVulfman - 11-17-2024, 05:06 AM
RE: BGM loop delay in RMXP - by parawixlia - 11-18-2024, 05:39 AM

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