Parts of the Equip, Spells, and Status menus persist even after exiting the menu
#4
(12-28-2024, 03:55 AM)DerVVulfman Wrote: First, you could attempt to narrow down what could be causing the issue.  It involves creating a "COPY" of your project.  In turn, you delete one custom script after the other.... each time running the copied project thereafter.  If after deleting a script the menu acts properly, you would have then found the culprit.

I found it!!!

I started removing custom scripts slowly, but nothing seemed to fix the issue (I assumed so, as the only custom menu scripts I had aside from the ring menu were for post-combat) Then I started suspecting that it might be in the default code. With the other custom menu scripts in the clear, Scene_Equip looked like the likely culprit.

So I made a new project, copied the Scene_Equip code from that into my old game, and it worked! No more leftover menu elements. Did the same for Scene_Skill and that also fixed the issue with the skills menu. I didn't touch Scene_Items and Scene_Status as both were functioning properly.

I'm embarrassed I didn't do this before posting. Happy with a sweat
}


Messages In This Thread
RE: Parts of the Equip, Spells, and Status menus persist even after exiting the menu - by Ace_V - 12-28-2024, 03:17 PM

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