12-28-2024, 03:17 PM
(12-28-2024, 03:55 AM)DerVVulfman Wrote: First, you could attempt to narrow down what could be causing the issue. It involves creating a "COPY" of your project. In turn, you delete one custom script after the other.... each time running the copied project thereafter. If after deleting a script the menu acts properly, you would have then found the culprit.
I found it!!!
I started removing custom scripts slowly, but nothing seemed to fix the issue (I assumed so, as the only custom menu scripts I had aside from the ring menu were for post-combat) Then I started suspecting that it might be in the default code. With the other custom menu scripts in the clear, Scene_Equip looked like the likely culprit.
So I made a new project, copied the Scene_Equip code from that into my old game, and it worked! No more leftover menu elements. Did the same for Scene_Skill and that also fixed the issue with the skills menu. I didn't touch Scene_Items and Scene_Status as both were functioning properly.
I'm embarrassed I didn't do this before posting.