10-26-2009, 12:54 AM
So many posts... x.x
Well, simple question; What if I want the majority of my Enemies non-animated, but about 3 or 4 of them are animated?
DEFAULT_ENEMY = false # If true, these switches allows the use
DEFAULT_ACTOR = false # of default battlers for actors/enemies
DEFAULT_ENEMY_ID = [] # Ids of enemies using default battlers
DEFAULT_ACTOR_ID = [] # Ids of actors using default battlers
DEFAULT_COLLAPSE_ACTOR = false # If true, restores the old 'red fade'
DEFAULT_COLLAPSE_ENEMY = false # collapse effect (using spritesheets)
Would I have to list all of the enemy IDs in DEFAULT_ENEMY_ID? I hope not... >.< I have lots of enemies.
Well, simple question; What if I want the majority of my Enemies non-animated, but about 3 or 4 of them are animated?
DEFAULT_ENEMY = false # If true, these switches allows the use
DEFAULT_ACTOR = false # of default battlers for actors/enemies
DEFAULT_ENEMY_ID = [] # Ids of enemies using default battlers
DEFAULT_ACTOR_ID = [] # Ids of actors using default battlers
DEFAULT_COLLAPSE_ACTOR = false # If true, restores the old 'red fade'
DEFAULT_COLLAPSE_ENEMY = false # collapse effect (using spritesheets)
Would I have to list all of the enemy IDs in DEFAULT_ENEMY_ID? I hope not... >.< I have lots of enemies.