Hello. I once again ask for aid with this script.
My characters using this script use the "Optional 'standing' frame" which is the first row on the spritesheet. However, for one scene, I want my protagonist character to use an animated spritesheet instead with the script, or with eventing. So if the player is not moving, a custom parallel process fires that animates the protagonist's sprite, or the script detects that this sprite is different and should be excluded from the global "standing frame" -set. Do you have an idea of how to do this?
My characters using this script use the "Optional 'standing' frame" which is the first row on the spritesheet. However, for one scene, I want my protagonist character to use an animated spritesheet instead with the script, or with eventing. So if the player is not moving, a custom parallel process fires that animates the protagonist's sprite, or the script detects that this sprite is different and should be excluded from the global "standing frame" -set. Do you have an idea of how to do this?