10-29-2009, 07:31 PM
Charlie Fleed Wrote:That is theoretically possible. With the last version I have added the "Drain" element, also keeping a "Drain" skill identified by its name. I could do the same with "Aspire", while "Blue Magic" is already an element.
However because of the way the battle system is coded, these three elements are not supposed to be used together.
Aspire is not fully compatible with Drain and cancels the effect of Blue Magic, while Drain and Blue Magic could have some damage visualization problems.
I will try to make all these behavior as much independent as possible, so that they can be used together, but you will have to wait for the next releases.
Alright sounds good. I have found a very...well just odd bug. It doesn't really affect game play, but it randomly started happening. It will display the "Skill" animation when characters attack. It wasn't doing this and I didn't change it in the script or add it to weapons. It just seemed to pop up out of thin air and how do I go about changing the way Superart points are gained? I figure it's though an event using a variation of $game_something?