CTB - A Final Fantasy X-like Battle System, Version 3.2
For the skill animation problem I have no idea.
For Superarts:
a) you can change the fill method for a single character from the Status scene by pressing SHIFT.
b) you can set the SUPER_ARTS_TYPE_DEFAULT for all the characters once and for all in the configuration.
c) you can set the super_arts_type with actor.super_arts_type=<type> for any character in any moment, example:
Code:
for actor in $game_party.actors
  actor.super_arts_type=3
end
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Messages In This Thread
CTB - A Final Fantasy X-like Battle System, version 3.1 (NEW Jul 4 2010) - by Charlie Fleed - 10-30-2009, 02:02 PM

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