Yesterday, 05:28 AM
I had this happen to me once. I believe there's some kind of unspoken character limit to filenames and file paths when you deploy games.
MZ's resource manager allows for organizational sub folders; but I think they only intended it for pictures.
Audio files are already sorted into subfiles like BGS, BGM, ME, SE.
So the file path is already kind of long, something like "audio/bgm/10-melody-ArtistName.ogg"
Adding another subfolder like "audio/bgm/Fancy Fantasy Album DLC/10-m..." and the pathname gets cut off at some point.
Your project will playtest just fine with the full file path; until you try to deploy it. Then suddenly it's like "File not found: 10-m..." Because it's cutting off the full file path.
So getting stuck deploying with the "Exclude unused files" option could just be a warning sign. I'm willing to bet, even if you include all files, your players will eventually run into "File Not Found" errors.
And it sucks. Because, for me it was like, the "dead line is today" and if I rename the files or move the folder, I have to go into every map, every event, and fix every sound file. Tedious.
MZ's resource manager allows for organizational sub folders; but I think they only intended it for pictures.
Audio files are already sorted into subfiles like BGS, BGM, ME, SE.
So the file path is already kind of long, something like "audio/bgm/10-melody-ArtistName.ogg"
Adding another subfolder like "audio/bgm/Fancy Fantasy Album DLC/10-m..." and the pathname gets cut off at some point.
Your project will playtest just fine with the full file path; until you try to deploy it. Then suddenly it's like "File not found: 10-m..." Because it's cutting off the full file path.
So getting stuck deploying with the "Exclude unused files" option could just be a warning sign. I'm willing to bet, even if you include all files, your players will eventually run into "File Not Found" errors.
And it sucks. Because, for me it was like, the "dead line is today" and if I rename the files or move the folder, I have to go into every map, every event, and fix every sound file. Tedious.

