Issue with RTAB and battle event systems...
#1
I am having a bit of a strange problem with RTAB and I'm not sure how to solve it...

So, I'm using battle event systems for certain kinds of skills, such as regeneration or doom. I've tried various scripts for those, but they don't work with RTAB. Using event systems DOES work, but there's a catch. I'll explain...

So, for Regen, I have an event system that checks each turn (Span: Turn) whether or not each character has the state [Regen] inflicted. This state is "inflicted" using the Regen skill, of course. I tried setting the condition for the event to "Don't Run" but for some reason it doesn't work. So, I set a switch (RegenUsed) to ON in a common event called when Regen is cast, and the event runs if RegenUsed is ON. It works: the character regenerates X hp every turn when they have regen.

However (and here is my problem), if the state Regen is inflicted, the command window redraws every time it's a new turn. This is the same for Doom, Auto Life, etc. The problem with the command window redrawing is that it resets the cursor to the top command which will get really annoying really fast when you're in the middle of a fast-paced battle and BOOM the cursor resets each turn.

Does anyone have any idea how I can fix this irritating problem?
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Messages In This Thread
Issue with RTAB and battle event systems... - by samsonite789 - 11-07-2009, 04:39 AM

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