11-07-2009, 06:55 PM
Yes... turns... is pretty outdated with RTAB in that one battler (be it actor or enemy) can take an action more times in a span of time than another. As such, there are really no actual 'turns' in my viewpoint.
There IS a way to pause, RTAB while screens come up. It is possible to accomplish in a script call in fact. I forgot how though. Something along the lines of... @help_wait = @help_time. The default system uses help_wait. RTAB uses help_time. (or visa versa). I think if you can throw in a script call as the window pops up to set both wait & time to 40, you should get a 1 second screen delay.
Dunno if that will work straight away. You may have to add 'help_wait' and 'help_time' to the initialize and public instant values sections of Scene_Battle. *shrugs*
I'm at work, so I don't even have RMXP with me.
There IS a way to pause, RTAB while screens come up. It is possible to accomplish in a script call in fact. I forgot how though. Something along the lines of... @help_wait = @help_time. The default system uses help_wait. RTAB uses help_time. (or visa versa). I think if you can throw in a script call as the window pops up to set both wait & time to 40, you should get a 1 second screen delay.
Code:
$scene_battle.help_wait = $scene_battle.help_time = 40
Dunno if that will work straight away. You may have to add 'help_wait' and 'help_time' to the initialize and public instant values sections of Scene_Battle. *shrugs*
I'm at work, so I don't even have RMXP with me.