Issue with RTAB and battle event systems...
#5
I had this same problem.
It's caused by RTAB basically closing all the windows to let the event run.
I -think- it's either controlled in the anime_wait_return function, or in Scene_Battle's update method.
Probably the update method. I think anime_wait_return just controls whether or not the AT gauge can fill or not.
I dunno how to make it not do that, but I wouldn't mess with it, since in most cases having the interpreter run at the same time as the battle would make bad stuff happen (i.e. message window pops up behind inventory window).
I think I just moved my re/degen stuff into a script. I don't remember, I rewrote maybe half the RTAB system already...

Oh yeah, you should be careful with status conditions,, since the default RTAB's turn increments whenever -any- battler acts... so you can poison an enemy, then spam defend to make the poison damage tic super fast, for example.
Remedied that by giving the turn counter its own AT gauge or something like that, I don't remember. Like I said... rewrote half the system already >_>;
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Issue with RTAB and battle event systems... - by Jaberwocky - 11-08-2009, 07:21 AM

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