Equipment Upgrade System by Charlie Fleed, Version 1.2
#47
mageone Wrote:ok. Can u prevent the player from linking twice the same item in the weapon ?
so that if something is already linked, you got a message when trying to link the same again
"impossible, item already linked to weapon"

It shouldn't be a big deal coding this... next version.

mageone Wrote:Charlie, i got a serious problem.. :(

Your script got a class Scene Equip part that mess with the Actor Advanced Status from Tenketai XP BS.

When i use your script below AAS i lose the possibility of using 2 weapons.

When i use AAS below your script, game crash when entering equip menu and
I got a message error with line :
Code:
@enhance_slots_help_window.weapon=(@right_window.active)?(@right_window.item):(@item_window.item)


When i use AAS below your script, but i delete the scene equip part of your script,
it s working but the slotted weapons doesn't show up in the equip menu.


Attached my AAS script.
if you need full configuration of this BS, demo here :
http://www.4shared.com/file/78784206/202...ai_XP.html

that s really bad..
thank you for your help

Well, the AAS rewrites the Scene_Equip class, so the only way the two scripts could possibly work together is with the AAS before for sure.
You CANNOT just remove some piece of a script hoping that this will make things work. Unless this piece is specifically indicated as an add-on by the author, this is always going to mess up something.
So I guess I'll have to study how Atoa's Scene_Equip works. This will take some time.
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Messages In This Thread
Customizable (Enhanced) Equipment by Charlie Fleed, Version 1.0 - by Charlie Fleed - 11-15-2009, 12:18 PM

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